It plays like any other rogue RPG, although the controls are much easier to understand. The game generates a random Trolliverse, but the layout is still the same. Quests, NPC locations, boss locations and item locations are all randomly generated. The story is still the same, though. It has a very detailed survival system, including hunger, thirst, energy and more. The combat system is also quite complex, as there are many kinds of attack and enemies have immunities and weaknesses. The game also has a bunch of buttons which will come in handy sometimes. You can also set traps, which are fully customized.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - It plays like any other rogue RPG, although the controls are much easier to understand. The game generates a random Trolliverse, but the layout is still the same. Quests, NPC locations, boss locations and item locations are all randomly generated. The story is still the same, though. It has a very detailed survival system, including hunger, thirst, energy and more. The combat system is also quite complex, as there are many kinds of attack and enemies have immunities and weaknesses. The game also has a bunch of buttons which will come in handy sometimes. You can also set traps, which are fully customized.
|
dcterms:subject
| |
dbkwik:weegeepedia...iPageUsesTemplate
| |
abstract
| - It plays like any other rogue RPG, although the controls are much easier to understand. The game generates a random Trolliverse, but the layout is still the same. Quests, NPC locations, boss locations and item locations are all randomly generated. The story is still the same, though. It has a very detailed survival system, including hunger, thirst, energy and more. The combat system is also quite complex, as there are many kinds of attack and enemies have immunities and weaknesses. The game also has a bunch of buttons which will come in handy sometimes. You can also set traps, which are fully customized.
|