A plasma charge is a type of explosive technology utilized as a weapon by Starfleet in the 24th century. The plasma charge operates by using high-energy form of matter, plasma. (DS9 episode: "Hippocratic Oath"; VOY episode: "Collective")
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| - Plasma Charge
- Plasma charge
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| - A plasma charge is a type of explosive technology utilized as a weapon by Starfleet in the 24th century. The plasma charge operates by using high-energy form of matter, plasma. (DS9 episode: "Hippocratic Oath"; VOY episode: "Collective")
- Plasma Charge is a Blue Magic spell in Final Fantasy XI. It is learned from Phuabos. It simply gives the Blue Mage the effect of Shock Spikes.
- Level: Aqua Demon 4 Spell Resistance: no As a standard action, You invoke the powers of lightning and grant yourself a +2 bonus to Strength, Constitution, and Wisdom as well as a +1 to all damage die. This spell stacks with it’s self but can only be in effect twice at any given time.
- You can use Plasma Charge as part of a combo to create Auto Refresh. Can be paired with some of the following spells to create the Auto Refresh trait. Please refer to the Auto Refresh section of the Blue Mage/Job Traits page for details.
* Stinking Gas
* Cold Wave
* Frightful Roar
* Self-Destruct
* Light of Penance
* Voracious Trunk
* Actinic Burst
* Winds of Promyvion Plasma Charge is worth 4 Auto Refresh points.
- The Plasma charge is a Covenant air-to-ground plasma weapon utilized by Seraph-class Starfighters for ground bombardment. They are initially focused pillars of superheated gas, but quickly lose integrity and billow out into destructive conflagrations that can overwhelm even SPARTAN-III battle armor, as seen in the tragic Battle of Pegasi Delta, where there was sustained usage of Plasma charges which were sufficient to slaughter dozens of the commandos of Beta Company in the open. The only way for the Spartan-IIIs to survive the attack were for them to find cover. These seem to be the Covenant equivalent of unguided bombs or rockets, used in a similar manner and functioning in a similar capacity.
- During the Cardassian occupation of Bajor, Kira Nerys, as part of her role as a member of the Shakaar resistance cell, placed a plasma charge outside the bedroom window of Gul Pirak, a Cardassian occupier who executed fifteen Bajoran farmers for refusing to display the Cardassian banner outside their homes. The resultant explosion vaporized the entire east wing of Pirek's house, killing twelve Cardassians, including Pirak's family, and crippling twenty-three others. (DS9: "The Darkness and the Light")
- The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#E6E666; border:3px solid #C5C570" |- | align="center" colspan="2" | Plasma Charge |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #C5C570" | Battle Data
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Name
| - Plasma Charge
- Plasma charge
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DESC
| - The user is surrounded in Plasma-like energy and then smashes into the oppenent. This causes a lot of recoil damge.
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abstract
| - A plasma charge is a type of explosive technology utilized as a weapon by Starfleet in the 24th century. The plasma charge operates by using high-energy form of matter, plasma. (DS9 episode: "Hippocratic Oath"; VOY episode: "Collective")
- Plasma Charge is a Blue Magic spell in Final Fantasy XI. It is learned from Phuabos. It simply gives the Blue Mage the effect of Shock Spikes.
- The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#E6E666; border:3px solid #C5C570" |- | align="center" colspan="2" | Plasma Charge |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #C5C570" | Battle Data |- style="display:none;" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#EBB7C6; border:1px solid #925E6D" | Contest Data |- style="display:none;" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#CCCCFF border:1px solid black" | Availability |} Plasma charge is a Light-type move for Generation HC.
- Level: Aqua Demon 4 Spell Resistance: no As a standard action, You invoke the powers of lightning and grant yourself a +2 bonus to Strength, Constitution, and Wisdom as well as a +1 to all damage die. This spell stacks with it’s self but can only be in effect twice at any given time.
- You can use Plasma Charge as part of a combo to create Auto Refresh. Can be paired with some of the following spells to create the Auto Refresh trait. Please refer to the Auto Refresh section of the Blue Mage/Job Traits page for details.
* Stinking Gas
* Cold Wave
* Frightful Roar
* Self-Destruct
* Light of Penance
* Voracious Trunk
* Actinic Burst
* Winds of Promyvion Plasma Charge is worth 4 Auto Refresh points.
- During the Cardassian occupation of Bajor, Kira Nerys, as part of her role as a member of the Shakaar resistance cell, placed a plasma charge outside the bedroom window of Gul Pirak, a Cardassian occupier who executed fifteen Bajoran farmers for refusing to display the Cardassian banner outside their homes. The resultant explosion vaporized the entire east wing of Pirek's house, killing twelve Cardassians, including Pirak's family, and crippling twenty-three others. (DS9: "The Darkness and the Light") In 2368, Ensign Ro Laren and Lieutenant Commander Geordi La Forge were able to hook up a modified laser scanner to a plasma inverter to fire a wide-field plasma charge in an attempt to incapacitate three Ux-Mal criminals who had taken over the bodies of Commander Data, Counselor Troi, and Chief O'Brien. The attempt was unsuccessful, however, as the entity in possession of Data's body left the plasma shock's range before they were able to fire. (TNG: "Power Play" ) In 2369, the runabout USS Ganges came under attack by a Theta-class Miradorn vessel firing concentrated plasma charges, while Odo was using it to transport the criminal Croden to his homeworld of Rakhar in the Gamma Quadrant. (DS9: "Vortex") In 2372, Chief O'Brien managed to rig a plasma charge while he and Doctor Bashir were being held captive by a group of rogue Jem'Hadar on a planet in the Gamma Quadrant. The charge was prematurely discovered, however, by a Jem'Hadar guard, forcing O'Brien to develop a new escape plan. (DS9: "Hippocratic Oath") In 2375, the Son'a used hand-held disruptor weapons that fired plasma charges. (Star Trek: Insurrection) The type of the hand-weapons and the plasma charges they fired were named in the script of Star Trek Insurrection. [1] In 2376, Ensign Harry Kim unsuccessfully attempted to disable the shield generator of a Borg cube manned by neonatal Borg drones using plasma charges. (VOY: "Collective") The same year, the USS Voyager came under attack by Turei plasma charges after taking shelter on the Vaadwaur homeworld. The Turei later redirected their charges towards the remnants of the Vaadwaur city, a number of Vaadwaur assault fighters, and the underground chamber where a group of Vaadwaur had survived for nine hundred years in stasis. (VOY: "Dragon's Teeth")
- The Plasma charge is a Covenant air-to-ground plasma weapon utilized by Seraph-class Starfighters for ground bombardment. They are initially focused pillars of superheated gas, but quickly lose integrity and billow out into destructive conflagrations that can overwhelm even SPARTAN-III battle armor, as seen in the tragic Battle of Pegasi Delta, where there was sustained usage of Plasma charges which were sufficient to slaughter dozens of the commandos of Beta Company in the open. The only way for the Spartan-IIIs to survive the attack were for them to find cover. These seem to be the Covenant equivalent of unguided bombs or rockets, used in a similar manner and functioning in a similar capacity.
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