In offensive, as they are capable of withstanding a bit more enemy fire, these units can brave machine guns for a bit longer, and they can pack a powerful punch to destroy vehicles and defenses to clear the way for more units in the next wave of attacks. In defensive, the Zone Trooper is a strong infantry capable of defending from enemy tanks and infantry all alike. In Offense, Zone Trooper's Upgrade was Charge. When it gets hit the speed boosts up, reaching 2-3 spaces ahead with fast speed.
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rdfs:label
| - Zone troopers (Tiberium Alliances)
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rdfs:comment
| - In offensive, as they are capable of withstanding a bit more enemy fire, these units can brave machine guns for a bit longer, and they can pack a powerful punch to destroy vehicles and defenses to clear the way for more units in the next wave of attacks. In defensive, the Zone Trooper is a strong infantry capable of defending from enemy tanks and infantry all alike. In Offense, Zone Trooper's Upgrade was Charge. When it gets hit the speed boosts up, reaching 2-3 spaces ahead with fast speed.
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dcterms:subject
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Upgrades
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req
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dbkwik:cnc/property/wikiPageUsesTemplate
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Faction
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Role
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Name
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ImgSize
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slides
| - TA_Zone_Trooper_Offensive.png Offensive Mode
TA_Zone_Trooper_Defensive.png Defensive Mode
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Cost
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abstract
| - In offensive, as they are capable of withstanding a bit more enemy fire, these units can brave machine guns for a bit longer, and they can pack a powerful punch to destroy vehicles and defenses to clear the way for more units in the next wave of attacks. In defensive, the Zone Trooper is a strong infantry capable of defending from enemy tanks and infantry all alike. In Offense, Zone Trooper's Upgrade was Charge. When it gets hit the speed boosts up, reaching 2-3 spaces ahead with fast speed. As a defensive unit, the zone trooper's upgrade is EMP. It is useful for disabling enemy vehicles and preventing anti-infantry vehicles from eliminating Zone Troopers in one on one combat.
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