About: Skill balance   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skill balance means that no skill (or combination of skills) is overpowered in the game in a way that makes that skill or set of skills unstoppable. Every skill will offer the player advantages, but will also suffer from disadvantages that prevent it from defeating other players by itself. Instead, the player will always have to think of ways to make the skill (or set of skills) work. In contrast, others faced with this combination of skills, can always find a way to counter it if they spend enough time studying the combo.

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  • Skill balance
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  • Skill balance means that no skill (or combination of skills) is overpowered in the game in a way that makes that skill or set of skills unstoppable. Every skill will offer the player advantages, but will also suffer from disadvantages that prevent it from defeating other players by itself. Instead, the player will always have to think of ways to make the skill (or set of skills) work. In contrast, others faced with this combination of skills, can always find a way to counter it if they spend enough time studying the combo.
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abstract
  • Skill balance means that no skill (or combination of skills) is overpowered in the game in a way that makes that skill or set of skills unstoppable. Every skill will offer the player advantages, but will also suffer from disadvantages that prevent it from defeating other players by itself. Instead, the player will always have to think of ways to make the skill (or set of skills) work. In contrast, others faced with this combination of skills, can always find a way to counter it if they spend enough time studying the combo. In some cases, if ArenaNet notes that few people are using a skill, they sometimes re-design it in such a way as to, ideally, make it more useful to encourage people to utilize it. This can sometimes be controversial, since it can "break" the connection of the skill with its name, and/or effectively neutralize the "one lone use" anyone actually has found for it and actually make it even less useful. An example of the latter was the alteration to the skill Defiant Was Xinrae which used to neutralize an attack form for all nearby foes, making it useful for, if nothing else, doing Secret Lair of the Snowmen. It would briefly neutralize the Snowmen's snowball attacks, leaving them without an attack. After the alteration, it no longer did this, and a common perception was that it went from limited use to no use at all. In addition, controversy can also come because such alteration can cause a long-working and effective build (but presumably one not widely known) to stop working, requiring a player's character to need redesigning, sometimes substantially.
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