About: Rune arrow   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For maximum damage output, people prefer Karil's crossbow, due to the bolts having +55 Ranged Strength, with the same speed as rune arrows with a magic shortbow. Rune arrows are a more cost-efficient alternative to the Karil's crossbow. Despite the presumed expense, as with all ranged ammunition, rune arrows only have a 20% chance to break when fired. Assuming the player wears a device such as Ava's accumulator, 80% of the arrows are returned, giving rune arrows an actual cost of only 17 coins per shot fired.

AttributesValues
rdf:type
rdfs:label
  • Rune arrow
  • Rune Arrow
rdfs:comment
  • For maximum damage output, people prefer Karil's crossbow, due to the bolts having +55 Ranged Strength, with the same speed as rune arrows with a magic shortbow. Rune arrows are a more cost-efficient alternative to the Karil's crossbow. Despite the presumed expense, as with all ranged ammunition, rune arrows only have a 20% chance to break when fired. Assuming the player wears a device such as Ava's accumulator, 80% of the arrows are returned, giving rune arrows an actual cost of only 17 coins per shot fired.
  • Rangers training behind fences or other impassable obstacles will find it economical to use Telegrab to retrieve rune arrows if the stack is greater than . Players also use Ava's attractor, or any upgrades of it, to pick up the arrows faster with no cost to the player while saving inventory space.
  • They are dropped by several high level monsters, for example Red dragons and Fire giants. Rangers training behind fences or other impassable obstacles will find it economical to use Telegrab to retrieve rune arrows if the stack is greater than . Players also use Ava's attractor, or any upgrades of it, to pick up the arrows faster with no cost to the player while saving inventory space.
  • Rune Arrows are a often dropped by Rock Crabs and can also be bought from Lowe for 1800 coins per Rune Arrow. Rune Arrows can currently not be made. You can smith Arrowstips and fletch Arrow shafts, but those two items can not be fletched into headless arrows.
Level
  • 25(xsd:integer)
  • 70(xsd:integer)
  • 75(xsd:integer)
Strength
  • 0(xsd:integer)
dcterms:subject
skillXP
  • 12(xsd:double)
mat2price
  • gemw
drange
  • 0(xsd:integer)
dslash
  • 0(xsd:integer)
mat1price
  • gemw
amagic
  • 0(xsd:integer)
dmagic
  • 0(xsd:integer)
dstab
  • 0(xsd:integer)
store
  • 510(xsd:integer)
  • 520(xsd:integer)
low
  • 160(xsd:integer)
  • 204(xsd:integer)
Examine
  • Arrows with rune heads.
mat1qty
  • 15(xsd:integer)
Tradeable
  • Yes
dcrush
  • 0(xsd:integer)
rstr
  • 49(xsd:integer)
mainDamage
  • 480(xsd:integer)
seller
  • Dalldav
  • Lletya Archery ShopDalldav
Equipable
  • Yes
geValue
  • gemw
str
  • 0(xsd:integer)
Delay
  • 120(xsd:integer)
exchange
  • gemw
Combat
  • 84(xsd:integer)
  • 85(xsd:integer)
  • 93(xsd:integer)
  • 140(xsd:integer)
  • 141(xsd:integer)
  • 152(xsd:integer)
  • 160(xsd:integer)
  • 166(xsd:integer)
  • 264(xsd:integer)
  • 271(xsd:integer)
  • 280(xsd:integer)
  • 289(xsd:integer)
  • 301(xsd:integer)
  • 304(xsd:integer)
  • 305(xsd:integer)
  • 318(xsd:integer)
  • 333(xsd:integer)
  • 580(xsd:integer)
  • 93110(xsd:integer)
  • 98106(xsd:integer)
  • 86104109(xsd:integer)
  • 115118122127(xsd:double)
  • N/A
  • Varies
destroy
  • Drop
disassembly
  • Yes
Monster
  • Ferocious barbarian spirit
  • Fire giant
  • Skeletal Wyvern
  • Rare drop table
  • Mithril dragon
  • Brutal black dragon
  • Brutal red dragon
  • Chaos Elemental
  • Locust rider
  • Kalphite Guardian
  • Thermonuclear smoke devil
  • Brutal blue dragon
  • Kalphite Queen
  • Kree'arra
  • Ninja impling
  • Red dragon
  • Spiritual ranger
  • Scarab mage
  • Dust devil
  • Smoke devil
  • Nuclear smoke devil
  • Choke devil
offAccuracy
  • 0(xsd:integer)
Quest
  • No
acrush
  • 0(xsd:integer)
Rarity
  • Common
  • Rare
  • Uncommon
offDamage
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
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