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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Settler is the main resource gatherer for most European civilizations in Age of Empires III.

AttributesValues
rdf:type
rdfs:label
  • Settler
rdfs:comment
  • The Settler is the main resource gatherer for most European civilizations in Age of Empires III.
  • A settler is a person who has migrated to an area and established permanent residence there, often to colonize the area. Settlers are generally people who take up residence on land.
  • When a city begins to become crowded, a handful of brave families will chose, or be chosen, to form the nucleus of a new settlement. Pioneering though they may be, settlers are extremely vulnerable, as they consist of as many women and children as they do men, and a wise leader always sends an armed escort. Many a budding city has been wiped out by the savage beasts of the wilderness.
  • Settlers are wastelanders living in various settlements across the Commonwealth in 2287.
  • Settlers are units that are used to create new villages. They are expensive for a single unit (Gallic settlers are 10% cheaper and train 25% faster), but are necessary to expand your empire. They must be created in a level 10 or higher palace or residence. If you wish to use settlers to your advantage, you must: They disappear after they are used, and new ones must be made for another village. If your new village is destroyed, you will be permitted to train 3 new settlers where your previous 3 were trained. This also comes with no culture point penalty
sameAs
Unit
  • Settler
dcterms:subject
temp companion
  • During Kidnapping radiant quests
perm companion
  • no
items modified
  • -
orignalgame
  • Age of Empires III
ondeath
  • Synth component
defCal
  • 80(xsd:integer)
Rent
  • no
c4c
  • no
civ
  • Civilization II: Test of Time Requires nothing; A/D/M/H 0/1/1/2; Cost 40. Explosives obsoletes. Civilization II: Test of Time Fantasy Requires nothing; A/D/M/H 0/2/1/1; Cost 40, Never obsolete, Surface and underworld, Human and Infidel. *Buteo - 2 Move May move between surface and clouds *Elf - Ignore enemy Zone of Control, Surface and underworld *Merfolk - May move between surface and undersea *Stygian - May move between surface and undersea, unbribeable *See Goblin Miner for this function for Goblin team. Dwarves can also act as settlers. Civilization II: Test of Time Sci Fi
mdamage
  • 10(xsd:integer)
Heal
  • no
essential
  • no
cure addiction
  • no
tduration
  • 26900.0
Resists
  • 20(xsd:integer)
Quests
upkeep
  • 1(xsd:integer)
rduration
  • None
Apparel
sdamage
  • 5(xsd:integer)
cure radiation
  • no
perk
  • no
defInf
  • 80(xsd:integer)
quests started
  • no
wares
  • various wares, if assigned to a Trading post.
LoS
  • 14(xsd:integer)
otheritem
attpwr
  • 0(xsd:integer)
quests involved
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Range
  • 12(xsd:integer)
Games
  • FO4
Age
Speed
  • 4(xsd:integer)
  • 5(xsd:integer)
Weapon
Affiliation
Role
  • Residents
Actor
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