This nation sees it's self as a Guardian of Nature. Forests flourish with in it's borders, and the people are pleased by nature's presence.
Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits: Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
* Your walking speed increases by 10 feet.
* You gain darkvision with a range of 120 feet.
* You make Strength-based attack rolls with advantage.
* Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
* You gain 10 temporary hit points.
* You make Constitution saving throws with advantage.
* You make Dexterity- and Wisdom-based attack rolls with advantage.
* While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
This nation sees it's self as a Guardian of Nature. Forests flourish with in it's borders, and the people are pleased by nature's presence.