In the 3rd edition Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These include:
* ability scores, the most basic statistics of a character, which influence all other statistics
* special qualities, what innately superhuman characteristics a character has
* armor class, how well-protected a character is against physical attack
* hit points, how much punishment a character can take before going unconscious or dying
* saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
* attack rolls and attacks, how effectively a character can score hits against, and inflict damage to, another character
* skills, how competent a character is in various areas of expe
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| - Dungeons & Dragons game mechanics
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rdfs:comment
| - In the 3rd edition Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These include:
* ability scores, the most basic statistics of a character, which influence all other statistics
* special qualities, what innately superhuman characteristics a character has
* armor class, how well-protected a character is against physical attack
* hit points, how much punishment a character can take before going unconscious or dying
* saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
* attack rolls and attacks, how effectively a character can score hits against, and inflict damage to, another character
* skills, how competent a character is in various areas of expe
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dbkwik:annex/prope...iPageUsesTemplate
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abstract
| - In the 3rd edition Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These include:
* ability scores, the most basic statistics of a character, which influence all other statistics
* special qualities, what innately superhuman characteristics a character has
* armor class, how well-protected a character is against physical attack
* hit points, how much punishment a character can take before going unconscious or dying
* saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
* attack rolls and attacks, how effectively a character can score hits against, and inflict damage to, another character
* skills, how competent a character is in various areas of expertise
* feats, what special advantages a character has through natural aptitude or training
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