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Weapon Customization is a feature implemented heavily in Medal of Honor: Warfighter. Each section changes the way the players gun performs. This system was primitive in Medal of Honor 2010, but has been drastically enhanced.

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  • Weapon Customization
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  • Weapon Customization is a feature implemented heavily in Medal of Honor: Warfighter. Each section changes the way the players gun performs. This system was primitive in Medal of Honor 2010, but has been drastically enhanced.
  • Weapon Customization is a system released with Issue 11 where players can select the look of drawn weapons for those power sets that use drawn weapons. Weapon Customization is essentially a costume option that is only available to certain powersets. Changing your weapon model in no way changes the effects of the powers that use them. The weapons that can be changed are: Assault Rifle, Mercenaries/Assault Rifle, Axe, Bow, Broadsword, Claws, Villain Claws, Dual Blades, Katana, Ninja Blade, Mace, Robotics/Pulse Rifle, and Thugs/Dual Pistols.
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dbkwik:cityofheroe...iPageUsesTemplate
dbkwik:paragon/pro...iPageUsesTemplate
dbkwik:medalofhono...iPageUsesTemplate
abstract
  • Weapon Customization is a feature implemented heavily in Medal of Honor: Warfighter. Each section changes the way the players gun performs. This system was primitive in Medal of Honor 2010, but has been drastically enhanced.
  • Weapon Customization is a system released with Issue 11 where players can select the look of drawn weapons for those power sets that use drawn weapons. Weapon Customization is essentially a costume option that is only available to certain powersets. Changing your weapon model in no way changes the effects of the powers that use them. The weapons that can be changed are: Assault Rifle, Mercenaries/Assault Rifle, Axe, Bow, Broadsword, Claws, Villain Claws, Dual Blades, Katana, Ninja Blade, Mace, Robotics/Pulse Rifle, and Thugs/Dual Pistols. All weapons will be selectable individually, including any dual-handed weapon sets being able to select different weapons in each hand. This goes to the point of a Thugs/Trick Arrow Mastermind being able to select left hand pistol, right hand pistol, and bow separately. There are many, many available choices for individual weapon selections, including a number taken from the various in-game NPCs. The majority of possible selections will be available to the appropriate ATs at creation time. Many selections will need to be unlocked before they can actually be used. These unlockable ones will primarily be weapons linked to particular NPC groups. Unlockable weapons have the potential to be unlocked by any method that can currently unlock costume pieces, including as recipe drops. However in this initial release unlockable weapons are being linked to existing faction badges[1], with the exception of the Vanguard related weapons that will be craftable at the Vanguard Invention Tables with Vanguard Merits.[2] In the list below, Default models are ones that are available at character creation. Unlockable models must be unlocked during game-play.[3].
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