About: SD Gundam G Generation Spirits Stage: Gundam 4   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team White Base - Bright Noa * Guncannon - Kai Shiden (Standby) * Guntank - Hayato Kobayashi (Standby) M Gundam - Amuro Ray Player Reinforcements: -Trigger: Char is defeated GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier Enemy Units: Char's Z'Gok - Char Aznable Acguy - Akahana * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces

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  • SD Gundam G Generation Spirits Stage: Gundam 4
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  • Player Units: Player Team White Base - Bright Noa * Guncannon - Kai Shiden (Standby) * Guntank - Hayato Kobayashi (Standby) M Gundam - Amuro Ray Player Reinforcements: -Trigger: Char is defeated GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier Enemy Units: Char's Z'Gok - Char Aznable Acguy - Akahana * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces
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abstract
  • Player Units: Player Team White Base - Bright Noa * Guncannon - Kai Shiden (Standby) * Guntank - Hayato Kobayashi (Standby) M Gundam - Amuro Ray Player Reinforcements: -Trigger: Char is defeated GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier GM - Federation Soldier * GM - Federation Soldier * GM - Federation Soldier Enemy Units: Char's Z'Gok - Char Aznable Acguy - Akahana * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Enemy Reinforcements: -Trigger: Char is defeated Zock - Braskinev Gogg - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Acguy - Zeon Special Forces * Acguy - Zeon Special Forces Dom - Zeon Soldier Dom - Zeon Soldier Dom - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Gouf - Zeon Soldier Zaku II J Type - Zeon Soldier Zaku II J Type - Zeon Soldier Strategy: Let Amuro lure Char in to give your units the kill, but leave some units at the bottom for when the enemy reinforcements show up. At that point, use the GMs to lure the enemies inside when you're ready to deal with them.
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