Race: human Alignment: chaotic neutral Armor class: 13 Hit points: 12 Attack bonus: +4 (ranged), +3 (melee) Damage: 1d8 (longbow) Disarmed: 1d3+2 (unarmed strike) Hit dice (level): 1 Challenge rating: 1/2 Size: medium Trained skills:(‡) animal empathy (3), discipline (6), lore (4), taunt (3) Feats: armor proficiency (light), armor proficiency (medium), favored enemy (goblinoids), quick to master, shield proficiency, toughness, trackless step, weapon focus (longbow), weapon proficiency (martial), weapon proficiency (simple)
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rdfs:label
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rdfs:comment
| - Race: human Alignment: chaotic neutral Armor class: 13 Hit points: 12 Attack bonus: +4 (ranged), +3 (melee) Damage: 1d8 (longbow) Disarmed: 1d3+2 (unarmed strike) Hit dice (level): 1 Challenge rating: 1/2 Size: medium Trained skills:(‡) animal empathy (3), discipline (6), lore (4), taunt (3) Feats: armor proficiency (light), armor proficiency (medium), favored enemy (goblinoids), quick to master, shield proficiency, toughness, trackless step, weapon focus (longbow), weapon proficiency (martial), weapon proficiency (simple)
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Alignment
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dcterms:subject
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Will
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Fort
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Reflex
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DEX
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feats
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str
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CHA
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resref
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Wis
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AB
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Skills
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dbkwik:nwn/property/wikiPageUsesTemplate
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con
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cr
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HD
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AC
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int
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HP
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Damage
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Race
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Size
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unarmed
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abstract
| - Race: human Alignment: chaotic neutral Armor class: 13 Hit points: 12 Attack bonus: +4 (ranged), +3 (melee) Damage: 1d8 (longbow) Disarmed: 1d3+2 (unarmed strike) Hit dice (level): 1 Challenge rating: 1/2 Size: medium Trained skills:(‡) animal empathy (3), discipline (6), lore (4), taunt (3) Feats: armor proficiency (light), armor proficiency (medium), favored enemy (goblinoids), quick to master, shield proficiency, toughness, trackless step, weapon focus (longbow), weapon proficiency (martial), weapon proficiency (simple)
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