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An Entity of Type : dbkwik:resource/y8x0XiC8oDP9y772gwHP0A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at ).

AttributesValues
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  • Memory
  • MEMORY
  • Memory
  • Memory
  • Memory
  • Memory
  • Memory
  • Memory
  • Memory
  • Memory
rdfs:comment
  • ""
  • Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at ).
  • Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Este es un Soundtrack del álbum Resident Evil: Afterlife Original Soundtrack, su compositor es Tomandandy. Categoría:Soundtrack Categoría:Resident Evil: Afterlife
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  • 記憶・きおく: memory IN GENERAL, as in "The car accident destroyed his memory." "after so much drugs, I don't have such a good memory anymore." 思い出:おもいで: an individual memory, like seeing your dad's junk in the shower.
  • Memory es el noveno soundtrack de Naruto Shippūden 3: Los Herederos de la Voluntad de Fuego Original Soundtrack compuesto por Takanashi Yasuharu. Categoría:Banda sonora Categoría:Soundtracks
  • Memory is a track in Resident Evil: Afterlife (score), the soundtrack for the film of the same name.
  • The ability to store and retrieve data quickly and efficiently thus making complex and repetitive activities, such as manufacturing and production, easier to perform.
  • Demo альбом 1995 года.
  • Memory is information gained from the past that is stored in our brains. We rely heavily on our memory, because our memory is the way our knowledge is stored.
  • Memory, written by Lois McMaster Bujold and published by Baen Books in 1996, is the eleventh published novel in the universe of the Vorkosigan Saga. It was published first in hardcover, then in paperback October 1997. Within the universe, it chronologically followed Mirror Dance and was followed by Komarr. Memory was nominated for a Hugo Award and a HOMer Award, and came in third for a Locus Award, all in 1997; and in 1998 was nominated for a Nebula Award.
  • Memory is the third episode of the Season 1.
  • Like all games, Rollercoaster Tycoon stores values to the memory. Experimenting with the values in the memory can yield useful, interesting, and sometimes destructive results. If you learn anything interesting about the workings of the memory in RCT, please share it here! This was started by a user of Cheat Engine. If you would like to contribute, please use Cheat Engine to continue, so that all examples and addresses can be easily found and will definitely work with Cheat Engine. Only use examples from another program if you are sure they will work with Cheat Engine.
  • Memory is the most popular and well known song from the musical, Cats. It is performed by Grizabella. The lyrics of the song are written by Cats director Trevor Nunn. The song is based on T. S. Eliot's poems "Preludes" and "Rhapsody on a Windy Night". This song is one of Andrew Lloyd Webber's most famous compositions and a runaway hit with a life far beyond the musical. For more details of recordings see Wikipedia. The song is often mistakenly referred to in popular culture as "Memories".
  • "MEMORY" is 164's second album which consists of 15 original tracks. The album features the vocals of Hatsune Miku and Yuyoyuppe. The album is purchasable on Amazon, CD Japan, and Rakuten.
  • A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number.
  • Muistot ovat tavaroita, joita saa keräämällä lähteistä kun pelaaja kehittää Divinationia. Muistojen mukana tulee pyhää energiaa.
  • In order to remove a militarist from power and make him look like a traitor, Dan Briggs enlists the help of a memory expert (Joseph Baresh), who poses as an enemy agent with the code name "Sparrow".
  • Memory is the thirty-fourth episode of Cybertron. It first aired in the United States on September 06, 2006 on Cartoon Network.
  • Memory is an Alternate Universe oneshot fanfiction written and published on FanFiction.Net and DeviantART by Nova the Mad.
  • "Memory" is a short story originally published in the "summer reading" issue (#28) of Tin House magazine in July of 2006, and later included with the 2008 novel Blaze. The story concerns Edgar Freemantle, who recounts the horrific accident that cost him his marriage, half of his body, and some of his mind. Stricken with aphasia, Edgar decides to commit suicide, and receives some odd advice from his therapist, Dr. Kamen. In the end, Edgar plays witness to another accident that leaves a victim too close to death, and helps to end the suffering of another.
  • ☆專業呆子爆擊101點紀念護額☆ 【防具(頭)】效25 數101 價格:3200 餘:5 * 為了紀念461回專業呆子反人101點所開發的護額 * 爆擊機率上升 * 董事長 專業呆子 開發 烹飪社聯手毒殺戰術介紹書 【防具(飾)】效1 數1 價格:9000 餘:1 * 為了紀錄574回公司兩人烹飪社聯手毒殺7人戰術的介紹書 * 下毒會有3.5倍毒傷 * 董事長 專業呆子 開發 ★小焚親筆簽名的塑膠撲克牌★ 【武器(投)】效35 數105 價格:13000 餘:1 * 為了紀念小焚首勝跟首勝時所拿的武器而開發的武器 * 除了量是兩組塑膠撲克牌之外,還多一張有小焚親筆簽名的紀念撲克牌
  • Memory is a suffix that can appear on Magic Items. It provides a bonus to Mana based on character level. It doesn't start spawning on items until Item Level 20.
  • < [[w:|]][[Category: derivations|Memory]] memorie, [[w:|]][[Category: derivations|Memory]] memoire etc. < [[w:|]][[Category: derivations|Memory]] memoria (“‘the faculty of remembering, remembrance, memory, a historical account’”) < memor (“‘mindful, remembering’”); cf. Greek μέρμερος (“‘anxious’”), μέριμνα (“‘care, thought’”).
  • thumb|right|335px|"Memory" aus Andrew Lloyd Webbers Musical "Cats" Das Lied "Memory" stammt aus Andrew Lloyd Webbers Musical "Cats" und wird von Gwendolyn auf der Soiree der Bromptons gesungen.
  • Memories are also contained within the heart. While they can be concealed or forgotten, memories can never truly fade. The heart will recognize things the mind may not, a sort of "déjà vu" feeling. For example, Leon does not consciously remember Sora and his friends in Kingdom Hearts: Chain of Memories. However, he does know Sora's name and feels as if they were friends.
  • Memory is data stored in a computer or program. Inside the ENCOM mainframe it had the appearance of a hallway with streaks of pink lights zooming past, as shown when the Hacker program Clu attempted to raid the MCP's memory files. It is possible that the actual data files were the pink streaks, as there was no sign of anything else that might have been data.
  • "Memory" is a flash fiction short story by American horror and science fiction writer H. P. Lovecraft, written in 1919 and published in May 1923 in The National Amateur.
  • The Memory was the Grayson tradition of reciting to a mourning crowd a particular memory of the beloved deceased. While the ritual normally took only ten to twenty minutes, at the funeral of Howard Clinkscales, it took over three hours. (HH11)
  • "Memory" is an original LEON/LOLA duet song. It was written by Circus-P with the itnent of experimenting with overlapping vocals. Circus-P mentioned that the song was "a little bland" because it used an old instrumental from around the time he wrote "Amai Kotoba".
  • Korvus 18:15, 11 February 2008 (UTC) Nicholas Cioran
  • Memory is the ability to recall facts and knowledge. It is a function of the brain. It is independent of recognition, learning and skill, all of may be retained when memory is missing. There are two distinctly different types of memory, each of which is independent of the other: Short term memory appears to be a function of the brain's electrochemistry. Long term memory appears to be a function of the brain's actual physical form. Recent research has indicated that during sleep, the brain undergoes the physical transformations that form long term memory.
  • Memory is a funny thing. Atmintis is a young she-cat who can see other people’s past and memories. But her power has yet to be developed and so she can only see snippets of their memories. But when a murder happens and Atmintis herself is accused of being the murderer, it’s up to the young she-cat to use her power to figure out the truth. There it is. Another flash of something only I can see. Some cats define me as the mad cat. Or just the she-cat who wants to dream. Who wants more than she deserves. That was at my old home. She gives me a withering look and I blink at her. I just nod. "I said-" ~ ~
  • Misc: * Current Contact/Alt: Ruth * Creation Date: tba, 1997-ish * Creation Rank: Cub * Departure Date: tba, 2000-ish * Items of note: Pure Breed 4, Appearance 4, Charisma 4 Notes: Memory escaped from a circus just prior to her First Change, and was largely trained not by her own tribe, but by the feral Shadow Lord elder Moon Otter at what was then the Sept of the Wheel Renewed. Under his tutelage she largely overcame the twoleg fascination, lack of physical stamina and poor senses that resulted from her human-controlled upbringing. It was while she was still a cub that the Wheel died and the Hidden Walk was born.
  • Memory (1919)by H. P. Lovecraft Story copied from the Wikisource. Below, a spoken word version. In the valley of Nis the accursed waning moon shines thinly, tearing a path for its light with feeble horns through the lethal foliage of a great upas-tree. And within the depths of the valley, where the light reaches not, move forms not meant to be beheld. Rank is the herbage on each slope, where evil vines and creeping plants crawl amidst the stones of ruined palaces, twining tightly about broken columns and strange monoliths, and heaving up marble pavements laid by forgotten hands. And in trees that grow gigantic in crumbling courtyards leap little apes, while in and out of deep treasure-vaults writhe poison serpents and scaly things without a name. Vast are the stones which sleep beneath cov
  • To gather memories, players must activate wisps and harvest the resulting springs at a wisp colony. Doing so will yield a certain amount of Divination experience, depending on their tier. This experience will still be awarded if a player does not harvest a memory, but only energy. The following memory types can be harvested: Quest Memories: * Dragonkin memory (One of a Kind) - 40 File:Stats.png * Mah memory (Fate of the Gods) - 75 File:Stats.png
  • Memories worden verkregen door ze te verzamelen van springs en worden gebruikt in de Divination skill. Het zijn de restanten van de levenskracht van Guthix en raakten na zijn dood over heel Gielinor verspreid. Memories kunnen omgezet worden in experience of in divine energy van hetzelfde type door ze te deponeren in de energy rift die bij elke wisp kolonie te vinden is. Spelers kunnen ook memories en energy samen omzetten om meer experience te krijgen. Er zijn ook twee soorten memories die in quests gebruikt worden:
  • Once viewing the memory, the viewers cannot be seen or heard by anyone other than other viewers. What truly makes this phenomena remarkable is the fact that viewers can witness every aspect of the memory as they see fit from a third person perspective, even if the owner of the memory has little to no knowledge of what they are seeing, since one viewer was able to tail other people in the memory whilst the past version of the memory's owner was present at a fair distance away. The viewer is also intangible to all other physical matters and energies of the said memory, as Harry Potter was considered a phantom, invisible and intangible, to the rest of the past world he was viewing; a man shaking hands with Dumbledore went right through Harry's body, causing neither of them harm, and a later m
  • This music-box melody is the first instance in the game of Asriel's musical theme. The theme appears in other songs at pivotal moments of the game, such as in Undertale (during which the protagonist learns the past of the Dreemurr family), Finale (which provides foreshadowing to Flowey's true identity), and His Theme (when the protagonist saves Asriel). The song plays a final time after the True Pacifist Ending Credits, on the final screen of the game where the Annoying Dog comes to the screen and sleeps. The song does not play if a Genocide Route had been completed for the first time.
  • A memory, or memory engram, is a bio-chemical imprint, located within the neural cell tissue of a lifeform's brain. Memories are often recalled by outside, physical stimuli. From the 23rd to 24th centuries, Federation medicine has techniques to boost or repress memory. (TNG episode: "Shades of Gray"; DS9 episode: "Sons of Mogh") It has been observed through both hypnosis and psychoanalysis that no memory can be truly destroyed-only blocked by the mind for the sake of a subject's health. (VOY episode: "Flashback", TOS episode: "Dagger of the Mind") Nor can a memory be created, or implanted, once a humanoid's psyche refuses to accept, "discrepencies." Thus, altered and distorted memories are the result of these interactions of "remembrances" with the outside world.(TNG episodes: "The Mind's
  • To gather memories, players must activate wisps and harvest the resulting springs at a wisp colony. Doing so will yield a certain amount of Divination experience, depending on their tier. This experience will still be awarded if a player does not harvest a memory, but only energy.
  • Memory comes in a variety of formats and uses. The first type of memory is ROM, which stands for Read Only Memory. It is a section of memory, that cannot be written to again once it has been written to, just like a CD-R. RAM stands for Random Access Memory, and is a type of memory that can be both written to and read from. Most RAM types are Volatile, so the contents of RAM are lost when the system powers down. One exception is NVRAM, otherwise known as Non-Volatile Random Access Memory.
  • Memory is the 103rd level in Chip's Challenge 1. Like similar levels close to it in the lineup, Memory is a collection of cells; this level is a rough 8x8 grid, with chips in 37 of the cells, and the cells broken up by toggle walls and tanks. The main fork in the level is located after the initial moves of 5L 7U RU 4R 4D LD 12L R 4U L, just stepping L off one of the green buttons. North moves towards the exit, while west and east contain many of the chips.
  • Memory allows us to recall facts at will, and use those facts when needed. It is one of the most important functions of the brian. Memory is also the the ability to...uhhhh......hmmm... If memory serves, the memory process has three major stages.
sameAs
Alternate Title
  • Memory
Level
  • 103(xsd:integer)
  • 165(xsd:integer)
Season
  • 1(xsd:integer)
Length
  • 197.0
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