rdfs:comment
| - Here's an example we can use. In your body slot you have a Grass Suit, which will absorb 60% of all damage dealt by mobs. In your helmet slot you have a Football Helmet, which will absorb 80% of all damage dealt. When put together you receive 92% of total damage absorption, NOT 140%, which would actually add health points to your total. Now, as cool an exploit as that would be, it really doesn't make for an excellent game. dmg(taken) = dmg(dealt)*(1-[last equipped absorption])*(1-[ first equipped absorption])
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abstract
| - Here's an example we can use. In your body slot you have a Grass Suit, which will absorb 60% of all damage dealt by mobs. In your helmet slot you have a Football Helmet, which will absorb 80% of all damage dealt. When put together you receive 92% of total damage absorption, NOT 140%, which would actually add health points to your total. Now, as cool an exploit as that would be, it really doesn't make for an excellent game. dmg(taken) = dmg(dealt)*(1-[last equipped absorption])*(1-[ first equipped absorption]) Scenario: Assume the football helmet is equipped first, and the grass suit was equipped second. An enemy attacks once and the total damage dealt was 100. Since the grass suit was equipped last, it will take the damage first. The grass suit has a 60% absorption rate and 225HP. The strike will reduce the grass suit by 60HP(leaving it with approximately 73% durability. The Football Helmet takes damage second since it was equipped first. It has an 80% absorption rate, and 450HP - the strike will reduce the helmet by 32HP(leaving it with approximately 93% durability). Finally, the player absorbs the remaining damge that the armor didn't reduce meaning the player will lose a total of 8HP from the strike. Reverse Scenario: Now lets pretend the grass suit was equipped first, and the football helmet last. The same attack happens as above, but this time the football helmet takes the strike damage first. The helmet will absorb 80HP of damage this time, leaving it with 370HP or approximately 82% durability. The grass suit will then absorb 12HP of the 20 leftover, reducing it to 205HP or approximately 91% durability. The player will still absorb the same 8 HP as the first scenario, but as can be seen here, the durability of the equipment is the major changing factor.
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