About: The Ghost/HD   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.

AttributesValues
rdf:type
rdfs:label
  • The Ghost/HD
rdfs:comment
  • The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.
dcterms:subject
Corpse
  • No - ghosts are incorporeal by definition.
Name
  • The Ghost
Caption
  • Monsters Entry 30: This frightening apparition haunts the caves. Where did it come from?
dbkwik:spelunky/pr...iPageUsesTemplate
Notes
  • • Passes through walls.
  • • Turns ordinary jewels into diamonds.
  • • Immune to most forms of damage, can only be hurt by lava or UFO shots.
Damage
  • Instant Death
Health
  • Invulnerable
Size
  • Large
spawns
  • 150.0
  • • Destroying three or more Altars
  • • When retrieving the Crystal Skull
stunnable
  • Yes
abstract
  • The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. Instead of allowing the player all the time they need to meticulously sweep every level of treasure and to take as long as they like to creep around difficult traps and enemies, the Ghost introduces a dynamic of play where risks must be taken and good judgements must be made quickly. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.
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