rdfs:comment
| - Jousting was a martial contest between two knights mounted on horses where the aim was to knock the other from his mount by means of a lance. Jousting was seen as an honourable practice by which a knight could prove his worth or remove a stain on his character. The shields born by the knights often carried their device, denoting who they were and that they thought for their lineage's honour.
- Jousting is a martial game between two horsemen and using lances, often as part of a tournament. The primary aim is to strike the opponent with the lance while riding towards him at high speed, if possible breaking the lance on the opponent's shield or armour, or unhorsing him.
- Jousting is a form of combat introduced with the Argent Tournament, using the vehicle game mechanics. It is the vehicle used the most in all of World of Warcraft at the moment, and opinions differ on it between hating it because of the difficulty, to loving it because of the fact that it is a challenging event, and that gear and class do not make a difference; only skill makes a difference in jousting.
- Jousting is the act or gametype in multiplayer in Halo 3 where two Mongoose vehicles are driven towards each other, the rider in back will have either an Energy Sword, Shotgun, or Gravity Hammer. when they draw close they will attack each other, the surviving team is the winner. It can also be used when two Mongooses go off the opposite man cannons at the same time on Narrows. The passengers are both armed with a Spartan Laser, and if correctly done only one pair will survive to land on the other side. However, sometimes both teams die due to neither shot hitting, and both teams plummeting to their death.
- Although Knights are common in the world of Titan, there is only one reference to Jousting in the whole of Fighting Fantasy canon. This involves a group of Yigenik Knights who take part in a jousting tournament not far from Sharrabbas in Kazan. In Daggers of Darkness, the following rules are given for jousting with lances on horse-back:
- Jousting is a raid technique used against named monsters that have very bad Area Effect (AE) attacks. It calls for the majority of the raid to stay outside of AE range until the AE goes off, then run in, do damage, and run back out before the next AE.
- Jousting is a form of melee kiting in which the player character's pattern of movement loosely mimics the motions of a jousting knight from a medieval tournament. After creating distance between oneself and a mob, the player charges the mob, executes one or two melee combat rounds (usually with a two-handed weapon in order to maximize this burst of damage), and uses all available special attacks. With that done, the player then moves away from the mob as fast as possible and allows ability cooldowns to refresh before circling around to repeat the process.
- Myror was a skilled assassin who King Odin had hired to kill Arthur who was guilty of killing his son. After he finds out that he is being treated differently in the practice for the tournament, Arthur decides to take part in the event without the people knowing it is him to show that he can win without special treatment. He will take part in the tournament as "Sir William of Deira": he will do the jousting and another man will appear for him in the official events. Then Arthur plans to reveal it was him all along when he wins, and experience his moment of glory.
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abstract
| - Jousting was a martial contest between two knights mounted on horses where the aim was to knock the other from his mount by means of a lance. Jousting was seen as an honourable practice by which a knight could prove his worth or remove a stain on his character. The shields born by the knights often carried their device, denoting who they were and that they thought for their lineage's honour.
- Jousting is a martial game between two horsemen and using lances, often as part of a tournament. The primary aim is to strike the opponent with the lance while riding towards him at high speed, if possible breaking the lance on the opponent's shield or armour, or unhorsing him.
- Although Knights are common in the world of Titan, there is only one reference to Jousting in the whole of Fighting Fantasy canon. This involves a group of Yigenik Knights who take part in a jousting tournament not far from Sharrabbas in Kazan. In Daggers of Darkness, the following rules are given for jousting with lances on horse-back: 1.
* Throw one die for each combatant 2.
* The combatant with the highest score unhorses his/her opponent 3.
* Although it is not stated, it may be assumed that the combatants must role again in the event of a tie 4.
* The winner may choose to joust with another opponent, or may choose to retire from the competition 5.
* The loser may not enter another contest 6.
* The winner of any such contest wins 5GP
- Jousting is a form of combat introduced with the Argent Tournament, using the vehicle game mechanics. It is the vehicle used the most in all of World of Warcraft at the moment, and opinions differ on it between hating it because of the difficulty, to loving it because of the fact that it is a challenging event, and that gear and class do not make a difference; only skill makes a difference in jousting.
- Jousting is a form of melee kiting in which the player character's pattern of movement loosely mimics the motions of a jousting knight from a medieval tournament. After creating distance between oneself and a mob, the player charges the mob, executes one or two melee combat rounds (usually with a two-handed weapon in order to maximize this burst of damage), and uses all available special attacks. With that done, the player then moves away from the mob as fast as possible and allows ability cooldowns to refresh before circling around to repeat the process. When combined with abilities that stun mobs on demand, jousting can be successfully performed without taking much, if any, damage. Leap abilities make it easier to create distance again after delivering the burst of melee damage, and snare abilities make the kiting phase of the tactic much easier (or, in some cases, possible at all).
- Jousting is a raid technique used against named monsters that have very bad Area Effect (AE) attacks. It calls for the majority of the raid to stay outside of AE range until the AE goes off, then run in, do damage, and run back out before the next AE. Timing is critical for this to work. The AE interval needs to be known, and one player, usually a raid-leader, needs to have a stopwatch and 2 macros (or some form of voice chat) to call AE incoming, all out! and AE done, all in! or words to that effect. Another method for AE timing is to use a parsing program which can automatically do this for the player (such as ACT. Only the MT stays nose to nose with the target throughout the encounter; even the MT healers will usually "joust out."
- Myror was a skilled assassin who King Odin had hired to kill Arthur who was guilty of killing his son. After he finds out that he is being treated differently in the practice for the tournament, Arthur decides to take part in the event without the people knowing it is him to show that he can win without special treatment. He will take part in the tournament as "Sir William of Deira": he will do the jousting and another man will appear for him in the official events. Then Arthur plans to reveal it was him all along when he wins, and experience his moment of glory. Meanwhile, Myror discovers that Arthur is missing and goes to find him in Camelot. He soon finds out that Arthur is hiding in Gwen's house and tries to shoot him while he and Gwen are eating dinner, but is distracted and nearly caught by the guards, yet still manages to escape. Later he discovers that Arthur is taking part of the tournament in secret, so he kills his opponent and takes his place. The first time they joust, a hidden blade comes out of Myror's lance and injures Arthur. But the Prince still faces his opponent in the next round. Merlin discovers that Arthur is jousting against an assassin, but cannot reach him because he has already gone to joust. During the round, Merlin uses a spell (Onbinde þa téage) to break Myror's horse's saddle strap. This spell allows Arthur to win. Arthur then pushes him off the horse with his lance, and wins the tournament. This leads to Myror's death. Arthur finds out shortly afterwards who he as actually facing in the tournament (The Once and Future Queen). Another jousting tournament was held to celebrate Arthur and Gwen's marriage. It was when everyone saw Lancelot return, who ended up competing in the tournament. In the tournament, the final four where Arthur, Lancelot, Leon and Percival. Lancelot defeated Percival, before Arthur defeated Leon, leaving Arthur and Lancelot to fight in the final. Lancelot applied a heavy blow on Arthur in one round, but Arthur kept on going, but Lancelot pulled out to prove that he was the 'noble' Lancelot everyone knew. This action made Arthur win the tournament (Lancelot du Lac).
- Jousting is the act or gametype in multiplayer in Halo 3 where two Mongoose vehicles are driven towards each other, the rider in back will have either an Energy Sword, Shotgun, or Gravity Hammer. when they draw close they will attack each other, the surviving team is the winner. It can also be used when two Mongooses go off the opposite man cannons at the same time on Narrows. The passengers are both armed with a Spartan Laser, and if correctly done only one pair will survive to land on the other side. However, sometimes both teams die due to neither shot hitting, and both teams plummeting to their death.
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