About: Druid/Legion changes   Sponge Permalink

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Balance druids have had a variety of cyclical rotations over the years. The core design problem in all of these cycles is that they’ve forced players into watching closely for UI cues and casting spells in largely predetermined orders. The Legion design is focused on providing a flexible combat experience, where you can use abilities as you’d like, and each has a specific purpose. Here’s a basic look at the core combat abilities for Balance Druids: Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Balance-specific talents:

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  • Druid/Legion changes
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  • Balance druids have had a variety of cyclical rotations over the years. The core design problem in all of these cycles is that they’ve forced players into watching closely for UI cues and casting spells in largely predetermined orders. The Legion design is focused on providing a flexible combat experience, where you can use abilities as you’d like, and each has a specific purpose. Here’s a basic look at the core combat abilities for Balance Druids: Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Balance-specific talents:
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  • Balance druids have had a variety of cyclical rotations over the years. The core design problem in all of these cycles is that they’ve forced players into watching closely for UI cues and casting spells in largely predetermined orders. The Legion design is focused on providing a flexible combat experience, where you can use abilities as you’d like, and each has a specific purpose. The Eclipse Bar has been completely replaced by an Astral Power resource, which is built and spent, and provides a platform for abilities to create interesting, engaging, and powerful effects. Balance gameplay will center on maintaining your DoTs, generating Astral Power with a mixture of Lunar Strike and Solar Wrath, and spending Astral Power on either Starsurge or Starfall. Here’s a basic look at the core combat abilities for Balance Druids: Moonfire * 45 yd range, Instant * A quick beam of lunar light burns an enemy for minor Arcane damage and then an additional strong Arcane damage over 18 sec. * Usable while in Bear Form. Sunfire * 45 yd range, Instant * A quick beam of solar light burns an enemy for minor Nature damage and then an additional strong Nature damage over 14 sec to the primary target and all enemies within 5 yards. Lunar Strike * 45 yd range, 2.5 sec cast * Call down a strike of lunar energy, causing strong Arcane damage to the target, and minor Arcane damage to all other enemies within 5 yards. * Generates 15 Astral Power. Solar Wrath * 45 yd range, 1.5 sec cast * Hurl a ball of solar energy at the target, dealing moderate Nature damage. * Generates 9 Astral Power. Starsurge * 40 Astral Power, 45 yd range, Instant * Launch a surge of stellar energies at the target, dealing massive Astral damage. * Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment. Starfall * 60 Astral Power, 45 yd range, Instant * Calls down waves of falling stars that damage enemies at the targeted location. Deals strong Astral damage over 8 sec. * Enemies in your Starfall take 30% additional damage from your Moonfire and Sunfire. Mastery: Starlight * Increases the damage of Starfall and Starsurge, and the effect of the Empowerments that they grant by an additional 30% (with Mastery from typical gear). Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Balance-specific talents: Blessing of the Ancients * Instant * Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: * Blessing of Elune – Increases Astral Power generated by Solar Wrath and Lunar Strike by 50%. * Blessing of An’she – Grants 3 Astral Power every 2 sec.
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