About: Maneuver (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is another of the early Policies which accelerate military units' production time. It is usually much more useful than Maritime Industries (since making cavalry is always useful); however, note that you will only have real use for it if you truly intend (and need) to build cavalry units (this means the Horseman); and if you have Horses. Otherwise the only unit that benefits from it is the Heavy Chariot, and its File:Civ6Production.png Production cost isn't that great anyway. In such case you'll be better off using your Military Policy slot for something else.

AttributesValues
rdfs:label
  • Maneuver (Civ6)
rdfs:comment
  • This is another of the early Policies which accelerate military units' production time. It is usually much more useful than Maritime Industries (since making cavalry is always useful); however, note that you will only have real use for it if you truly intend (and need) to build cavalry units (this means the Horseman); and if you have Horses. Otherwise the only unit that benefits from it is the Heavy Chariot, and its File:Civ6Production.png Production cost isn't that great anyway. In such case you'll be better off using your Military Policy slot for something else.
enabled with
  • Military Tradition
dbkwik:civilizatio...iPageUsesTemplate
Type
  • Military
obsolete with
  • Divine Right
Title
  • Maneuver
Effect
  • +50% toward Ancient and Classical era heavy and light cavalry s.
abstract
  • This is another of the early Policies which accelerate military units' production time. It is usually much more useful than Maritime Industries (since making cavalry is always useful); however, note that you will only have real use for it if you truly intend (and need) to build cavalry units (this means the Horseman); and if you have Horses. Otherwise the only unit that benefits from it is the Heavy Chariot, and its File:Civ6Production.png Production cost isn't that great anyway. In such case you'll be better off using your Military Policy slot for something else. The usual advise when it comes to production-oriented Policies is also applicable here: try to plan in advance when you will produce the units, then make a concentrated effort so that you can later remove the Policy and replace it with a more generally useful one, such as Conscription.
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