About: The Battle for Wesnoth   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White. The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.

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  • The Battle for Wesnoth
rdfs:comment
  • The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White. The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.
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  • Keyboard, mouse
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  • Cross-Platforms
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  • 2005-10-02(xsd:date)
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  • The Battle for Wesnoth development team
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  • Released
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  • Developer
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  • Turn-based strategy
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  • Designer
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  • License
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  • The Battle for Wesnoth
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abstract
  • The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White. The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay. Wesnoth is based on the Sega Genesis game, Master of Monsters and Warsong (also known as Langrisser), although it also strongly resembles Strategic Simulations' 1996 release Fantasy General. He wanted to create a freely-available, open source strategy game that had very simple rules, but had a strong artificial intelligence, and was challenging and fun.
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