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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flashlight guards are enemies that appear in all four games of the Sly Cooper series. As their name suggests, they patrol the ground and use flashlights to help them see. All have some kind of projectile weapon, like guns or throwing knives. In Sly Cooper and the Thievius Raccoonus, flashlight guards can be killed with one whack of Sly's cane. These guards' attacks never miss unless blocked by some object, like a wall.

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  • Flashlight guard
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  • Flashlight guards are enemies that appear in all four games of the Sly Cooper series. As their name suggests, they patrol the ground and use flashlights to help them see. All have some kind of projectile weapon, like guns or throwing knives. In Sly Cooper and the Thievius Raccoonus, flashlight guards can be killed with one whack of Sly's cane. These guards' attacks never miss unless blocked by some object, like a wall.
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  • Flashlight guards are enemies that appear in all four games of the Sly Cooper series. As their name suggests, they patrol the ground and use flashlights to help them see. All have some kind of projectile weapon, like guns or throwing knives. In Sly Cooper and the Thievius Raccoonus, flashlight guards can be killed with one whack of Sly's cane. These guards' attacks never miss unless blocked by some object, like a wall. In Sly 2: Band of Thieves, flashlight guards take multiple hits to be killed. When hit, they are knocked back but will immediately kick and shoot their weapon. The kick attack can be avoided if far away enough, but the gunshot is extremely accurate. At very close range, they will attempt to damage the player with a melee attack. In Sly 3: Honor Among Thieves, flashlight guards will not be knocked back, allowing more damage in a shorter time. In Sly Cooper: Thieves in Time, the guards attack after they are hit twice. Because they usually take more hits to defeat than rooftop guards, flashlight guards carry more valuable loot.
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