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Traits are all the aspects of a GURPS character. Advantages , Disadvantages , Modifiers, Skills , Techniques, and Spells. These lists are in the Basic Set , pages 297-306.

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  • Trait
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  • Traits are all the aspects of a GURPS character. Advantages , Disadvantages , Modifiers, Skills , Techniques, and Spells. These lists are in the Basic Set , pages 297-306.
  • Traits are all the things that a role-playing game uses to define a character. Some traits are stable and relatively permanent, others are temporary, and some tend to change over time. Types of traits include: * Alignment * Attributes * Skills * Powers * Level * Race or species * Experience points * A name, gender, and description * Height and weight * Possessions * Contacts, allies, and enemies * A destiny
  • Each stat Changes what your character is able to do or say thoughout the course of the game
  • A trait is a major building block of a Sim's personality. Traits effectively determine a Sim's behaviors, abilities, and wishes. Traits often grant Sims specific abilities or allow Sims to perform specific actions. Sims are usually limited in the number of traits they can have, and certain traits cannot be held simultaneously by the same Sim. Traits were introduced in The Sims 3, replacing the points-based personality system present in The Sims and The Sims 2. Traits have also been incorporated in The Sims Medieval, The Sims Social, and The Sims 4
  • Trait may refer to: * Trait (Tropico 1) * Trait (Tropico 2) * Trait (Tropico 3 and 4) * Trait (Tropico 5)
  • Traits are modifications that change a unit's attributes slightly. They are usually randomly assigned to a unit when it is recruited. With the exception of Undead and Mechanical units, most units have two traits.
  • In the SPECIAL character system, traits are optional character modifications that affect the player character. Traits have only been absent in three games to date: Fallout 3, Fallout: Brotherhood of Steel and Fallout 4. Some traits—such as Bloody Mess and Finesse—were converted into perks for Fallout 3. Traits make a return in Fallout: New Vegas, their first appearance in a first-person Fallout game.
  • A trait is an abstract, usually numerical representation of a quality possessed by a character. The term is used in all non-d20 System White Wolf games. It is equivalent to "stat" (short for "statistic") or "characteristic" in other roleplaying games. Traits are usually grouped into types. The most common are Attributes, Abilities (in the Storyteller System and Revised Storyteller systems) or Skills (in the Storytelling System), and Advantages.
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  • Traits
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  • Sims displaying three different traits in The Sims 4
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abstract
  • Traits are all the aspects of a GURPS character. Advantages , Disadvantages , Modifiers, Skills , Techniques, and Spells. These lists are in the Basic Set , pages 297-306.
  • A trait is an abstract, usually numerical representation of a quality possessed by a character. The term is used in all non-d20 System White Wolf games. It is equivalent to "stat" (short for "statistic") or "characteristic" in other roleplaying games. Traits are usually grouped into types. The most common are Attributes, Abilities (in the Storyteller System and Revised Storyteller systems) or Skills (in the Storytelling System), and Advantages. Most traits are rating from 1 to 5 dots, though some may be rated out of 10. The Storytelling System features some traits, like Size and derived traits like Speed, which are represented simply as numbers rather than dots.
  • Traits are all the things that a role-playing game uses to define a character. Some traits are stable and relatively permanent, others are temporary, and some tend to change over time. Types of traits include: * Alignment * Attributes * Skills * Powers * Level * Race or species * Experience points * A name, gender, and description * Height and weight * Possessions * Contacts, allies, and enemies * A destiny
  • Each stat Changes what your character is able to do or say thoughout the course of the game
  • A trait is a major building block of a Sim's personality. Traits effectively determine a Sim's behaviors, abilities, and wishes. Traits often grant Sims specific abilities or allow Sims to perform specific actions. Sims are usually limited in the number of traits they can have, and certain traits cannot be held simultaneously by the same Sim. Traits were introduced in The Sims 3, replacing the points-based personality system present in The Sims and The Sims 2. Traits have also been incorporated in The Sims Medieval, The Sims Social, and The Sims 4
  • Trait may refer to: * Trait (Tropico 1) * Trait (Tropico 2) * Trait (Tropico 3 and 4) * Trait (Tropico 5)
  • Traits are modifications that change a unit's attributes slightly. They are usually randomly assigned to a unit when it is recruited. With the exception of Undead and Mechanical units, most units have two traits.
  • In the SPECIAL character system, traits are optional character modifications that affect the player character. Traits have only been absent in three games to date: Fallout 3, Fallout: Brotherhood of Steel and Fallout 4. Some traits—such as Bloody Mess and Finesse—were converted into perks for Fallout 3. Traits make a return in Fallout: New Vegas, their first appearance in a first-person Fallout game.
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