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| - The North American video game crash of 1983 (sometimes known as the video game crash of 1984 because it was in that year that the full effects of the crash became apparent to consumers) was the crash of the US video game market in the early 1980s. It almost destroyed the fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America. The crash brought an abrupt end to what is considered the second generation of American console video gaming. It lasted for two years and during that interval, many business analysts expressed doubts about the long-term viability of video game consoles. The video game industry was revitalized a few years later, mostly due to the widespread success of the Nintendo Entertainment System (NES), w
- At the time of 1983, there was nearly 20 game consoles in the market. At that time, the Atari 2600 was the best-selling game of all time. But, most of newly-released game for the system got bad reviews and were sent to landfill sites. Trying to solve problems, Atari then released Pac-Man on the console because it was a popular game and they released a video-game version of E.T: Extra-Terrestial on the console, because it was a popular film, bu t didn't solve problems. Those games became commercial failures and were once again, put in landfill sites.
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abstract
| - At the time of 1983, there was nearly 20 game consoles in the market. At that time, the Atari 2600 was the best-selling game of all time. But, most of newly-released game for the system got bad reviews and were sent to landfill sites. Trying to solve problems, Atari then released Pac-Man on the console because it was a popular game and they released a video-game version of E.T: Extra-Terrestial on the console, because it was a popular film, bu t didn't solve problems. Those games became commercial failures and were once again, put in landfill sites. This led to Atari going bankrupt and ended up not making new game-consoles. The 20 other consoles got very bad reviews and games were scrapped. A landfill site in North America had nearly 26'000 Atari 2600 games and nearly thousands of the system itself. Atari buried all the games in New Mexico and were left underground for 31 years until 2014 when they were excavated by a group who were trying to find the buried games. In 1984, the Vectrex, ColecoVision, Color TV Game, Game and Watch, Atari 2600 and the Atari 7800 were in landfil sites all over North America and Europe. Many people never played on their video-games again, since they scrapped it. In 1985, Nintendo released the Nintendo Entertainment System to put a stop to the problem. This led to more people buying the console, making Nintendo an international success. Sega released the Master System in 1986, which became an international success. The two consoles became very successful, making people play on video-games again and putting an end to the crash of 1983. However, in 1994, Atari released the Atari Jaguar, hoping that they will get one last chance as the leading game company in the world, but as they expected, the Atari Jaguar got very bad reviews, due to it's high price and graphics and only 636'000 units were sold. Atari never made game consoles ever since that.
- The North American video game crash of 1983 (sometimes known as the video game crash of 1984 because it was in that year that the full effects of the crash became apparent to consumers) was the crash of the US video game market in the early 1980s. It almost destroyed the fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America. The crash brought an abrupt end to what is considered the second generation of American console video gaming. It lasted for two years and during that interval, many business analysts expressed doubts about the long-term viability of video game consoles. The video game industry was revitalized a few years later, mostly due to the widespread success of the Nintendo Entertainment System (NES), which was released in North America in 1985 and became extremely popular by 1987. There were several reasons for the crash, but the main cause was saturation of the market with dozens of consoles and hundreds of mostly low-quality games. Hundreds of games were in development for the 1983 release alone, and this overproduction resulted in a saturated market without the consumer interest it needed. Contents
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