About: Spike Trap   Sponge Permalink

An Entity of Type : dbkwik:resource/cGcZeZJW7y_6yGNCXebiUw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The spike trap is a settlement object in the Fallout 4 add-on Wasteland Workshop.

AttributesValues
rdf:type
rdfs:label
  • Spike Trap
  • Spike trap
rdfs:comment
  • The spike trap is a settlement object in the Fallout 4 add-on Wasteland Workshop.
  • The Spike Traps cannot move, so as long as you stay off them, or time the intervals that they come up in, you should be fine, or they can be blocked by the Shield.
  • The Spike Trap is a trap from the Saw franchise, appearing in Saw IV.
  • Spike Trap is a Devices skill of the Demon Hunter. It can be considered an offensive variant of Caltrops.
  • A Spike trap can be built in the trap hotspot of the Dungeon in a player-owned house. It requires 72 Construction to make. When built, it earns the player 223 experience. When activated, the player takes a bit of damage and jumps back. This could be fatal if many strong guardians are present.
  • The Spike Trap is a trap available for Dungeon Keeper 2 that pushes out sharp spikes which stab any enemy creatures that walk over it. Like many other traps, it is imvisible to the enemy until activated, and similarly to Gas Traps, it's best to put them in a straight line, such as down narrow corridors, to ensure maximum damage. File:Anim918.gif This article is a . You can help My English Wiki by expanding it.
  • Full: When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Affects nearby foes. Every second (for 2 seconds), this trap deals 10...34 piercing damage, causes knock-down, and inflicts Crippled condition (3...21 seconds). Easily interrupted. __TOC__
  • The Spike Trap is a large, aggressive flora species. The Spike Trap may not be implemented before version 1.0 of Subnautica.
  • Spike traps are inexplicable hazards littered throughout Mobius, but most often seen in the Green Hill Zone and Emerald Hill Zone. It is unknown if they are naturally occurring traps or were designed by Doctor Robotnik, but they have yet to claim anyone's life in the pages of Sonic the Comic. As the name suggests, they are traps in the form of spike pits placed near cliffs where heroes are likely to accidentally fall in.
Level
  • 72(xsd:integer)
dcterms:subject
material#
  • 3(xsd:integer)
  • 6(xsd:integer)
  • 9(xsd:integer)
flatpack
  • No
ocgname
  • スパイク・トラップ
setnum
  • 55(xsd:integer)
Examine
  • Spiky!
hotspot
  • Trap
Mana
  • 1(xsd:integer)
Damage Type
  • Fire
product#
  • 1(xsd:integer)
ocgeffect
  • file:shieldtrigger.jpg S・トリガー ■ バトルゾーンにある相手のコスト5以下のクリーチャーを1体選び、持ち主のマナゾーンに置く。
piercingkey
  • 90(xsd:integer)
workspace
attitude
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:diablo/prop...iPageUsesTemplate
dbkwik:duelmasters...iPageUsesTemplate
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:granado-esp...iPageUsesTemplate
dbkwik:guildwars/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:sotnw/prope...iPageUsesTemplate
dbkwik:dungeonkeep...iPageUsesTemplate
dbkwik:subnautica/...iPageUsesTemplate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software