| rdfs:comment
| - There are six basic resources in Rise of Nations. These resources form the foundation upon which a nation builds itself and allows for the creation of units, buildings, and technologies. These resources are able to be gathered or earned by the player by using Citizens to harvest them (Food, Timber, Metal, and Oil), using Caravans and increasing territory (Wealth), or using Scholars (Knowledge). Metal and Knowledge become available once the nation reaches the Classical Age. Oil becomes available once the nation reaches the Industrial Age.
|
| abstract
| - There are six basic resources in Rise of Nations. These resources form the foundation upon which a nation builds itself and allows for the creation of units, buildings, and technologies. These resources are able to be gathered or earned by the player by using Citizens to harvest them (Food, Timber, Metal, and Oil), using Caravans and increasing territory (Wealth), or using Scholars (Knowledge). Each of the basic resources (with the exception of Wealth) require a building and civilian units to gather/harvest them. Furthermore, there are buildings that can enhance the production rate of the civilian units. Additionally, sending Merchants to Rare resources can also increase the gathering rate of the basic resources. For Food, Timber, Metal, and Oil, a Citizen is needed at each gathering building in order to gather the resource. A Granary, Lumber Mill, or Smelter in a city increases the Food, Timber, or Metal production of Citizens in that particular city, respectively. Those buildings also have technologies that can further enhance the production of all Citizens in cities with those buildings. For Oil, each Refinery increases the production of all Oil Wells and Oil Platforms on the map. For Wealth, a Market is needed to build Caravans, but it is gained largely by the Caravans and the amount of territory the player controls (through Taxation technologies researched at the Temple) and not the Market itself, though it provides a basic income of 10 Wealth. On Sea maps, Fish can also be an important source of Wealth. For Knowledge, the University produces Scholars (which reside in the University), has technologies to increase Scholar productivity, and also provides a basic income of 10 Knowledge. Metal and Knowledge become available once the nation reaches the Classical Age. Oil becomes available once the nation reaches the Industrial Age. Despite the number of basic resources, each unit, building, technology, etc. requires at most 2 types of resources which makes resource usage more manageable. Additionally, different types of units and buildings require different resources, ensuring that with any resource mix, some unit or building can be made; the issue then is just a matter of whether or not that unit or building is well-suited for the task at hand.
|