About: Turn-Based Mod   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Goal : This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play. New in Version 1.3 : - Some new maps - Lots of "fine-tuning" done on most of the older maps - Most weapons slightly adjusted New in Version 1.4:- Weapons tweaked even further - New maps with randomisation of events

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  • Turn-Based Mod
rdfs:comment
  • Goal : This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play. New in Version 1.3 : - Some new maps - Lots of "fine-tuning" done on most of the older maps - Most weapons slightly adjusted New in Version 1.4:- Weapons tweaked even further - New maps with randomisation of events
dcterms:subject
abstract
  • Goal : This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play. Major Changes : - 26 new levels starting in TB-Mode, each with a unique goal that applies to reach it, making the matches more eventful - Weight of all items increased - Armors now have different resistances for each damage type - metal is good against explosion, power armor against energy, enivro(now -> combat-armor) against bullets - all Drugs have been completely revised, specializing the caused effect. (e.g. voodoo increases critical chance, but lowers several resistances. or buffout slightly raises strenght & agility but seriously reduces a characters luck ) ... - Drugs and stimpacks have higher chance of overdose, checked against the chars endurance and thus making first-aid and doktor more viable. better forget your all-you-can-eat mentality now - Poison & antidote added - Plasma weapons now inflict area-damage - Some new weapons, explosives, armors and other gadgets - Critical chance of most weapons lowered to make high luck and critcal chance more attractive for snipers - In-game descriptions of all items adapted, for most of the changes New in Version 1.3 : - Some new maps - Lots of "fine-tuning" done on most of the older maps - Most weapons slightly adjusted New in Version 1.4:- Weapons tweaked even further - New maps with randomisation of events New in Version 1.5:- All maps extensively revised to increase playability and stability - Five maps now playable for 2-4 players - Weapons tweaked even further - some new maps New in Version 1.5.1: - Most loose entities put in Containers, to prevent Out-of-Sync Bug - Open Office Campaign Sheet
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