__NOWYSIWYG__ Calm Mind (めいそう Meditation) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Calm Mind is a Psychic-type move introuduced in Generation III. It has been TM04 since Generation III.
__NOWYSIWYG__ Calm Mind (めいそう Meditation) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Calm Mind is a Psychic-type move introuduced in Generation III. It has been TM04 since Generation III.
Raises user's Sp. Attack and Sp. Defense by 1.
Calm Mind was a Force-sensitive male Esh-kha who imprisoned along with the rest of his species in the Tomb on Belsavis until the invasion of Belsavis during the Galactic War. A high-ranking warrior who had earned a name of his own, Calm Mind was among the elite Esh-kha warriors who spearheaded an incursion into the Rakata machine caves in order to shut down the Rakata stasis generators, but was slain by Galactic Republic forces.
Calm Mind was a Mastery 2 water spell which rid of the effects of fear and other mind altering effects produced by a third party to the target.
__NOWYSIWYG__ Calm Mind (めいそう Meditation) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Calm Mind is a Psychic-type move introuduced in Generation III. It has been TM04 since Generation III.
Raises user's Sp. Attack and Sp. Defense by 1.
Calm Mind was a Force-sensitive male Esh-kha who imprisoned along with the rest of his species in the Tomb on Belsavis until the invasion of Belsavis during the Galactic War. A high-ranking warrior who had earned a name of his own, Calm Mind was among the elite Esh-kha warriors who spearheaded an incursion into the Rakata machine caves in order to shut down the Rakata stasis generators, but was slain by Galactic Republic forces.
Calm Mind was a Mastery 2 water spell which rid of the effects of fear and other mind altering effects produced by a third party to the target.