About: Anrakyr   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Anrakyr has little desire to start war for its own sake -- his forces are too meagre for wanton hostility -- but to arrive on a slumbering Tomb World to discover its catacombs collapsed and its resources plundered is enough to drive him into an abiding rage that bodes ill for the perpetrators. Be the invaders a low-technology human colony, a sprawling WAAAGH! of Orks, a Tau expeditionary force or the planet-choking industries of the Adeptus Mechanicus, only one response is possible: swift and absolute war -- fighting alongside the Tomb World’s forces if any remain, battling to avenge them if not. Not all the Tomb Worlds Anrakyr arrives upon are in such dire throes -- some have gone entirely unnoticed by the younger races -- but in a galaxy burgeoning with inquisitive life, such planets are

AttributesValues
rdfs:label
  • Anrakyr
rdfs:comment
  • Anrakyr has little desire to start war for its own sake -- his forces are too meagre for wanton hostility -- but to arrive on a slumbering Tomb World to discover its catacombs collapsed and its resources plundered is enough to drive him into an abiding rage that bodes ill for the perpetrators. Be the invaders a low-technology human colony, a sprawling WAAAGH! of Orks, a Tau expeditionary force or the planet-choking industries of the Adeptus Mechanicus, only one response is possible: swift and absolute war -- fighting alongside the Tomb World’s forces if any remain, battling to avenge them if not. Not all the Tomb Worlds Anrakyr arrives upon are in such dire throes -- some have gone entirely unnoticed by the younger races -- but in a galaxy burgeoning with inquisitive life, such planets are
dcterms:subject
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
abstract
  • Anrakyr has little desire to start war for its own sake -- his forces are too meagre for wanton hostility -- but to arrive on a slumbering Tomb World to discover its catacombs collapsed and its resources plundered is enough to drive him into an abiding rage that bodes ill for the perpetrators. Be the invaders a low-technology human colony, a sprawling WAAAGH! of Orks, a Tau expeditionary force or the planet-choking industries of the Adeptus Mechanicus, only one response is possible: swift and absolute war -- fighting alongside the Tomb World’s forces if any remain, battling to avenge them if not. Not all the Tomb Worlds Anrakyr arrives upon are in such dire throes -- some have gone entirely unnoticed by the younger races -- but in a galaxy burgeoning with inquisitive life, such planets are few and far between. From each Tomb World awoken or freed from invaders, Anrakyr requests a tithe of warriors and weaponry to be given over to his cause. If the supplication is refused, he seizes his prize through force or artifice instead. A newly awakened Tomb World is inevitably a confused and disordered place, and such acquisitions are easily engineered. This goes some way to explain Anrakyr's muddled repute amongst the Tomb Worlds he has encountered. To many Necron nobles he is considered the highest avatar of nobility, a warrior who has yielded all ties of personal rank and status for the benefit of his people. To others, notably those who do not willingly contribute to his forces, Anrakyr is the worst kind of masterless brigand, almost as severe a threat to the slumbering Tomb Worlds as any of the galaxy’s other perils. For his part, Anrakyr would prefer to be supported willingly, yet need overrides all. His forces, worn down and ravaged by past campaigns, are always on the brink of complete collapse, and without reinforcements his great cause would come swiftly to an end. On the battlefield, Anrakyr is invariably accompanied by a cadre of Pyrrhian Eternals -- the remnant of the vast Immortal legion with which he began his great work. The ageless veterans are unswervingly loyal to their master and murderously efficient in furthering his goals. Yet even their threat pales beside that of Anrakyr himself. The same force of will that enables Anrakyr to maintain command over his forces can be refocussed temporarily to deceive enemy targeting systems, granting him control of the foe’s weaponry for brief periods of time. So it is that any foe who takes to the field against Anrakyr would be well-served to pay equal attention to the guns at their rear in addition to those at their front…
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