About: Falling Furni   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The main setup is pretty simple with three areas: waiting area, a playing area and a hosting area. Although this can vary from owner to owner, it's generally something akin to this format. * Waiting Area: Where players wait for the game to start and can watch a game that's already in action. It is generally close to the door so players who first come in can join the queue; Wired furni can also be used to teleport users to a different location, although this can often be faulty and glitch. * Hosting Area: Where the host(s) sit and moderate the game. It is generally close to the playing area so the host does not have to shout (bold). * Playing Area: Where the game is played. This is where the furniture is dropped and users must rush to sit on it.

AttributesValues
rdfs:label
  • Falling Furni
rdfs:comment
  • The main setup is pretty simple with three areas: waiting area, a playing area and a hosting area. Although this can vary from owner to owner, it's generally something akin to this format. * Waiting Area: Where players wait for the game to start and can watch a game that's already in action. It is generally close to the door so players who first come in can join the queue; Wired furni can also be used to teleport users to a different location, although this can often be faulty and glitch. * Hosting Area: Where the host(s) sit and moderate the game. It is generally close to the playing area so the host does not have to shout (bold). * Playing Area: Where the game is played. This is where the furniture is dropped and users must rush to sit on it.
dcterms:subject
abstract
  • The main setup is pretty simple with three areas: waiting area, a playing area and a hosting area. Although this can vary from owner to owner, it's generally something akin to this format. * Waiting Area: Where players wait for the game to start and can watch a game that's already in action. It is generally close to the door so players who first come in can join the queue; Wired furni can also be used to teleport users to a different location, although this can often be faulty and glitch. * Hosting Area: Where the host(s) sit and moderate the game. It is generally close to the playing area so the host does not have to shout (bold). * Playing Area: Where the game is played. This is where the furniture is dropped and users must rush to sit on it.
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