The main setup is pretty simple with three areas: waiting area, a playing area and a hosting area. Although this can vary from owner to owner, it's generally something akin to this format. * Waiting Area: Where players wait for the game to start and can watch a game that's already in action. It is generally close to the door so players who first come in can join the queue; Wired furni can also be used to teleport users to a different location, although this can often be faulty and glitch. * Hosting Area: Where the host(s) sit and moderate the game. It is generally close to the playing area so the host does not have to shout (bold). * Playing Area: Where the game is played. This is where the furniture is dropped and users must rush to sit on it.
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