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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Choose to evolve the power into one of the following,

AttributesValues
rdfs:label
  • Dominate
  • Dominate
  • Dominate
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  • Choose to evolve the power into one of the following,
  • In Geneforge Dominate is a third level mental spell which when cast upon an enemy has the potential to charm it. Unlike charm, which coerces victims to do the casters bidding, dominate attemts to smother the victims will with the casters own desires. This makes dominate very effective against unintelligent creations (e.g. fyora's) but less effective against creations like gazers and drakons.
  • Instead of taking its normal turn, this character can take control of a target living character, even one who has already been activated this round. (This does not count as an activation.) The target character takes a turn as though it were on the acting player's squad but cannot move. It can resist this effect with a save of 11. Determine legal targets normally for enemy characters; any allied character in line of sight is a legal target.
  • Branche: RaumschiffherstellerHauptsitz: Calypso (Bündnis)
  • School Transmutation; Level Beast Master 3 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area one creature for every 5 levels Duration one minute per level Saving Throw Fortitude negates (Harmless); Spell Resistance yes
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abstract
  • Choose to evolve the power into one of the following,
  • In Geneforge Dominate is a third level mental spell which when cast upon an enemy has the potential to charm it. Unlike charm, which coerces victims to do the casters bidding, dominate attemts to smother the victims will with the casters own desires. This makes dominate very effective against unintelligent creations (e.g. fyora's) but less effective against creations like gazers and drakons.
  • Instead of taking its normal turn, this character can take control of a target living character, even one who has already been activated this round. (This does not count as an activation.) The target character takes a turn as though it were on the acting player's squad but cannot move. It can resist this effect with a save of 11. Determine legal targets normally for enemy characters; any allied character in line of sight is a legal target.
  • School Transmutation; Level Beast Master 3 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area one creature for every 5 levels Duration one minute per level Saving Throw Fortitude negates (Harmless); Spell Resistance yes Raising your fist high, you release a call of Nature that empowers the mighty beasts of the world. Creatures with the Monster subtype gain a +1 bonus to attack, damage, and armor class, and they also gain a +4 bonus to saving throws vs. Fear and 12 temporary hit points. This bonus to attacks, damage, and armor class increase by +1 for every 3 levels you possess in Beast Master (Max +8). This lasts for 1 minute per level.
  • Branche: RaumschiffherstellerHauptsitz: Calypso (Bündnis)
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