About: Instant friends   Sponge Permalink

An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enchantment magic used in the thick of combat typically needs to control an enemy only for a moment. Outside battle, a wizard can afford to undertake a more subtle approach. Instant friends creates a rapport between caster and target, making it possible for you and your allies to gain valuable aid and information.[HotFL:209]

AttributesValues
rdf:type
rdfs:label
  • Instant friends
rdfs:comment
  • Enchantment magic used in the thick of combat typically needs to control an enemy only for a moment. Outside battle, a wizard can afford to undertake a more subtle approach. Instant friends creates a rapport between caster and target, making it possible for you and your allies to gain valuable aid and information.[HotFL:209]
Requirement
  • Instant friends must be used outside a combat encounter.
dbkwik:dnd4/proper...iPageUsesTemplate
Range
  • ranged 10
Origin
  • wizard utility 2
Name
  • instant friends
Keywords
flavor
  • Your magic infuses your words with the power of persuasion, clouding a creature's mind and tricking it into thinking of you as its deepest friend.
Target
  • one creature
Action
  • standard
Usage
  • daily
Effect
  • 86400.0
  • This effect ends if the user or any of the user's allies attacks the target or any of its allies. Afterward, the target doesn't remember that the user used this power on it.
  • If the saving throw succeeds, this power has no effect. The target is aware that the user used this power on it if it is the same level as the user or a higher level. Otherwise, it does not know the user used this power.
  • The target makes a saving throw. The saving throw has a +5 bonus if the target is the same level as the user or a higher level. It takes a −5 penalty if the target is a lower level than the user or does not have a level.
abstract
  • Enchantment magic used in the thick of combat typically needs to control an enemy only for a moment. Outside battle, a wizard can afford to undertake a more subtle approach. Instant friends creates a rapport between caster and target, making it possible for you and your allies to gain valuable aid and information.[HotFL:209]
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