Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering.
* And Then What?
* Armor-Piercing Question
* Break Them by Talking
* Hannibal Lecture
* "The Reason You Suck" Speech
* Death Glare
* Staring Down Cthulhu
* Forgot to Gag Him
* Passive-Aggressive Kombat
* Shaming the Mob
* Shut UP, Hannibal
* Talking the Monster to Death
* Talking Your Way Out
* Verbal Judo
* Villains Never Lie
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| - Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering.
* And Then What?
* Armor-Piercing Question
* Break Them by Talking
* Hannibal Lecture
* "The Reason You Suck" Speech
* Death Glare
* Staring Down Cthulhu
* Forgot to Gag Him
* Passive-Aggressive Kombat
* Shaming the Mob
* Shut UP, Hannibal
* Talking the Monster to Death
* Talking Your Way Out
* Verbal Judo
* Villains Never Lie
- The user combines psychology with combat, making them very manipulative and very tricky opponents, causing their opponents to mentally breakdown during combat and using subliminal hypnosis to influence their opponent's tactical thinking during combat. The user can use the psychology of seduction to fluster and throw off their opponent.
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Row 1 info
| - Incorporate psychology into ones fighting style.
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| - Kumokawa Seria uses psychology and subtle hypnotism to influence the combat patterns of her opponents to control the flow of the battle in her favor.
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| - Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering.
* And Then What?
* Armor-Piercing Question
* Break Them by Talking
* Hannibal Lecture
* "The Reason You Suck" Speech
* Death Glare
* Staring Down Cthulhu
* Forgot to Gag Him
* Passive-Aggressive Kombat
* Shaming the Mob
* Shut UP, Hannibal
* Talking the Monster to Death
* Talking Your Way Out
* Verbal Judo
* Villains Never Lie
- The user combines psychology with combat, making them very manipulative and very tricky opponents, causing their opponents to mentally breakdown during combat and using subliminal hypnosis to influence their opponent's tactical thinking during combat. The user can use the psychology of seduction to fluster and throw off their opponent.
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