About: Psychological Combat   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering. * And Then What? * Armor-Piercing Question * Break Them by Talking * Hannibal Lecture * "The Reason You Suck" Speech * Death Glare * Staring Down Cthulhu * Forgot to Gag Him * Passive-Aggressive Kombat * Shaming the Mob * Shut UP, Hannibal * Talking the Monster to Death * Talking Your Way Out * Verbal Judo * Villains Never Lie

AttributesValues
rdf:type
rdfs:label
  • Psychological Combat
rdfs:comment
  • Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering. * And Then What? * Armor-Piercing Question * Break Them by Talking * Hannibal Lecture * "The Reason You Suck" Speech * Death Glare * Staring Down Cthulhu * Forgot to Gag Him * Passive-Aggressive Kombat * Shaming the Mob * Shut UP, Hannibal * Talking the Monster to Death * Talking Your Way Out * Verbal Judo * Villains Never Lie
  • The user combines psychology with combat, making them very manipulative and very tricky opponents, causing their opponents to mentally breakdown during combat and using subliminal hypnosis to influence their opponent's tactical thinking during combat. The user can use the psychology of seduction to fluster and throw off their opponent.
dcterms:subject
Row 1 info
  • Incorporate psychology into ones fighting style.
Row 1 title
  • Power/Ability to:
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
Box Title
  • Psychological Combat
Caption
  • Kumokawa Seria uses psychology and subtle hypnotism to influence the combat patterns of her opponents to control the flow of the battle in her favor.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 300(xsd:integer)
BGCOLOR
  • deepskyblue
abstract
  • Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with Social Engineering. * And Then What? * Armor-Piercing Question * Break Them by Talking * Hannibal Lecture * "The Reason You Suck" Speech * Death Glare * Staring Down Cthulhu * Forgot to Gag Him * Passive-Aggressive Kombat * Shaming the Mob * Shut UP, Hannibal * Talking the Monster to Death * Talking Your Way Out * Verbal Judo * Villains Never Lie
  • The user combines psychology with combat, making them very manipulative and very tricky opponents, causing their opponents to mentally breakdown during combat and using subliminal hypnosis to influence their opponent's tactical thinking during combat. The user can use the psychology of seduction to fluster and throw off their opponent.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software