About: GodWars   Sponge Permalink

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GodWars is a MUD engine derived from Merc, created in 1995 by Richard Woolcock, better known in the MUD community as "KaVir". GodWars MUDs are typically loosely based on White Wolf games such as Vampire: The Masquerade, and generally offer supernatural classes such as Vampire, Werewolf, Mage and Demon. They tend to be more heavily focused upon player versus player combat than most MUDs. One of the earliest GodWars derivatives was Vampire Wars, created in October 1995, which won the October 1998 Mud of the Month award at the Mud Connector.

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  • GodWars
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  • GodWars is a MUD engine derived from Merc, created in 1995 by Richard Woolcock, better known in the MUD community as "KaVir". GodWars MUDs are typically loosely based on White Wolf games such as Vampire: The Masquerade, and generally offer supernatural classes such as Vampire, Werewolf, Mage and Demon. They tend to be more heavily focused upon player versus player combat than most MUDs. One of the earliest GodWars derivatives was Vampire Wars, created in October 1995, which won the October 1998 Mud of the Month award at the Mud Connector.
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abstract
  • GodWars is a MUD engine derived from Merc, created in 1995 by Richard Woolcock, better known in the MUD community as "KaVir". GodWars MUDs are typically loosely based on White Wolf games such as Vampire: The Masquerade, and generally offer supernatural classes such as Vampire, Werewolf, Mage and Demon. They tend to be more heavily focused upon player versus player combat than most MUDs. More than once there have been copyright issues involving the GodWars codebase. "Aldric" with the help of fellow mud players "Amoeba" and "Rotain" implemented a renamed and edited version of the GodWars codebase. KaVir saw to it that the mud was shut down and it was only a matter of time before the codebase appeared in the hands of many other unauthorized people. In 1996 the code was illegally posted and advertised on a website for free download. After fighting extensively to stop the illegal use of his codebase, KaVir eventually gave permission for people to use the GodWars codebase by way of a license, although by this point he had already moved on to other projects. The GodWars codebase was very accessible, and many MUD designers contributed to later versions of the codebase. GodWars MUDs often included a unique method of gaining "experience points" through explicit, consensual sexual gameplay with another player. The less PvP-oriented Dystopia codebase and the entirely PvP-oriented Utopia codebase are the most successful examples of further community development. Utopia MUDs removed all grinding elements from gameplay, allowing the player to begin and focus entirely on PvP combat as soon as they finish the extensive character creation process - in other words, growth could only be gained by killing other players. One of the earliest GodWars derivatives was Vampire Wars, created in October 1995, which won the October 1998 Mud of the Month award at the Mud Connector.
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