About: Grey Castle Stickman   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These enemies usually come in groups of 50 and attack by dropping fire attacks on the ground. They are also usually around Red Roundhead Copters and the occasional Grey Big X Walker. The bait strategy does work to an extent, but it is more recommended to use when there aren't any Copters due to the aerial fire attacks they do. Likewise with the rest of the stage, it is nearly immune to everything except Physical attacks and Freeze damage. The Boxer's Mach Claw 5 is largely recommended for damaging single targets, and a Gladiator's Blade 5 for clustered groups. Since the Magician only has its starting weapon as a Physical weapon, a Big Icicle 4 or Freeze Explosion 6 will make the class more suitable. Since this enemy, along with its allies, can cause the entire screen to be filled with thei

AttributesValues
rdfs:label
  • Grey Castle Stickman
rdfs:comment
  • These enemies usually come in groups of 50 and attack by dropping fire attacks on the ground. They are also usually around Red Roundhead Copters and the occasional Grey Big X Walker. The bait strategy does work to an extent, but it is more recommended to use when there aren't any Copters due to the aerial fire attacks they do. Likewise with the rest of the stage, it is nearly immune to everything except Physical attacks and Freeze damage. The Boxer's Mach Claw 5 is largely recommended for damaging single targets, and a Gladiator's Blade 5 for clustered groups. Since the Magician only has its starting weapon as a Physical weapon, a Big Icicle 4 or Freeze Explosion 6 will make the class more suitable. Since this enemy, along with its allies, can cause the entire screen to be filled with thei
Head
  • Castle Castle
Attack
dcterms:subject
Drops
  • Garnet 5
head colour
  • 656565(xsd:integer)
Agi
  • 10(xsd:integer)
peak exp
  • 500(xsd:integer)
body colour
  • 992222(xsd:integer)
peak lvl
  • 61(xsd:integer)
ExpAGI
  • 13(xsd:double)
LV
  • 61(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 500(xsd:integer)
Range
  • 80(xsd:integer)
Movement
  • Walking
Name
  • Grey Castle Stickman
N
  • 1(xsd:integer)
Strong
  • Fire
  • Ice
  • Poison
  • Thunder
  • Freeze
Exp
  • 500(xsd:integer)
Link
  • Grey Castle Stickman
at
  • 1(xsd:integer)
Species
  • Stickman Stickman
Icon
  • Grey_Castle_Stickman.png
to
  • 71(xsd:integer)
from
  • 51(xsd:integer)
IMG
  • Grey_Castle_Stickman.png
LP
  • 2500(xsd:integer)
Location
  • Mountain 2
abstract
  • These enemies usually come in groups of 50 and attack by dropping fire attacks on the ground. They are also usually around Red Roundhead Copters and the occasional Grey Big X Walker. The bait strategy does work to an extent, but it is more recommended to use when there aren't any Copters due to the aerial fire attacks they do. Likewise with the rest of the stage, it is nearly immune to everything except Physical attacks and Freeze damage. The Boxer's Mach Claw 5 is largely recommended for damaging single targets, and a Gladiator's Blade 5 for clustered groups. Since the Magician only has its starting weapon as a Physical weapon, a Big Icicle 4 or Freeze Explosion 6 will make the class more suitable. Since this enemy, along with its allies, can cause the entire screen to be filled with their Fire attacks, Black Crystals are highly recommended as a means of defending against the fire.
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