About: Ginnungagap   Sponge Permalink

An Entity of Type : dbkwik:resource/jopPobY2xtrnpOJFUsAsIQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

History of location is unknown.

AttributesValues
rdf:type
rdfs:label
  • Ginnungagap
rdfs:comment
  • History of location is unknown.
  • In Odinism Ginnungagap ("seeming emptiness" or "gaping gap") was a matrix were the cosmos began. To the north of Ginnungagap lay the intense cold of Niflheim and to the south the insufferable heat of Muspelheim. At the beginning of this universe, the two met in the Ginnungagap; and where the heat met the frost, the frost drops melted and formed the substance eitr, which quickened into life in the form of the giant Ymir, the father of all Frost giants.
  • Ginnungagap (emptiness, yawning abyss) was the vast, primordial void that existed prior to the creation of the manifest universe, corresponding (both in etymology and in meaning) to the Greek notion of Chaos. It is also where all creation will collapse once again during Ragnarök only to be reborn as the cycle completes itself.
  • Ginnungagap (ギンヌンガガプ Ginnungagapu) is a Tome that is introduced in Fire Emblem Fates. It is a high-level tome that hits the hardest of all tomes and scrolls in the game. However, it has the penalty of halving the user's magic until he/she attacks again. It also suffers from a poor hit rate.
  • The Ginnungagap is the final dungeon in Tales of Symphonia: Dawn of the New World.
  • <default>Ginnungagap</default> Location Position Ruler Appearance Ginnungagap is often referred to as the primordial and misty location between Niflheim, the world of ice, frost, chilly winds and blizzards; and Muspellheim, the world of heat, flames, ignition winds and firestorms. It is said to be the first of the Nine Worlds like creation. It is also a place where dead can be cast into. As suggested by Magnus chase, it is better not to die in a place you cannot pronounce.
  • In the northern part of Ginnungagap lay the intense cold of Niflheim, and to the southern part lay the equally intense heat of Muspelheim. The cosmogonic process began when the effulgence of the two met in the middle of Ginnungagap.
  • Ginnungagap is an ancient temple located within a ravine of stone. The ravine is located not far from High Lagaard and is the location in which Arianna, the princess of Caledonia, must perform a centennial ritual to ensure prosperity within the land. It is also here in which the power of the Knight of Fafnir resides, originating from the Black Guardian. It is a labyrinth that has become, due to an anomaly happening a hundred years prior, a ruin and harbors monsters of many kinds. Spoiler Warning: Plot details follow. Read at your own risk.
sameAs
dcterms:subject
dbkwik:aselia/prop...iPageUsesTemplate
dbkwik:fireemblem/...iPageUsesTemplate
dbkwik:mythology/p...iPageUsesTemplate
dbkwik:olympia-ns/...iPageUsesTemplate
dbkwik:religion/pr...iPageUsesTemplate
dbkwik:riordan/pro...iPageUsesTemplate
Game
Name
  • Ginnungagap
Type
  • Tome
Caption
  • Nyx casting Ginnungagap in battle.
dbkwik:etrian/prop...iPageUsesTemplate
Uses
  • Infinite
Title
  • Emptiness, Yawning Abyss
  • Ginnungagap
Rank
  • A
firstseen
Children
  • Ymir
Position
  • Between Niflheim and Muspellheim
World
Parents
  • Emerged at the beginning of time
Location
  • The Roots of Yggdrasil
abstract
  • History of location is unknown.
  • Ginnungagap is an ancient temple located within a ravine of stone. The ravine is located not far from High Lagaard and is the location in which Arianna, the princess of Caledonia, must perform a centennial ritual to ensure prosperity within the land. It is also here in which the power of the Knight of Fafnir resides, originating from the Black Guardian. It is a labyrinth that has become, due to an anomaly happening a hundred years prior, a ruin and harbors monsters of many kinds. While it is crucial to the plot in Story Mode of The Fafnir Knight, in Classic Mode it is still accessible in the form of quests that slowly become available as the party defeats each stratum boss. Spoiler Warning: Plot details follow. Read at your own risk.
  • In Odinism Ginnungagap ("seeming emptiness" or "gaping gap") was a matrix were the cosmos began. To the north of Ginnungagap lay the intense cold of Niflheim and to the south the insufferable heat of Muspelheim. At the beginning of this universe, the two met in the Ginnungagap; and where the heat met the frost, the frost drops melted and formed the substance eitr, which quickened into life in the form of the giant Ymir, the father of all Frost giants.
  • Ginnungagap (emptiness, yawning abyss) was the vast, primordial void that existed prior to the creation of the manifest universe, corresponding (both in etymology and in meaning) to the Greek notion of Chaos. It is also where all creation will collapse once again during Ragnarök only to be reborn as the cycle completes itself.
  • Ginnungagap (ギンヌンガガプ Ginnungagapu) is a Tome that is introduced in Fire Emblem Fates. It is a high-level tome that hits the hardest of all tomes and scrolls in the game. However, it has the penalty of halving the user's magic until he/she attacks again. It also suffers from a poor hit rate.
  • In the northern part of Ginnungagap lay the intense cold of Niflheim, and to the southern part lay the equally intense heat of Muspelheim. The cosmogonic process began when the effulgence of the two met in the middle of Ginnungagap. Around 1600, several Icelandic and Scandinavian cartographers applied the name to parts of the Arctic Ocean. 17th century Icelandic bishop Guðbrandur Thorlaksson, for example, used the name Ginnungegap to refer to a narrow body of water, possibly the Davis Strait, separating the southern tip of Greenland from Estotelandia, pars America extrema, probably Baffin Island.
  • The Ginnungagap is the final dungeon in Tales of Symphonia: Dawn of the New World.
  • <default>Ginnungagap</default> Location Position Ruler Appearance Ginnungagap is often referred to as the primordial and misty location between Niflheim, the world of ice, frost, chilly winds and blizzards; and Muspellheim, the world of heat, flames, ignition winds and firestorms. It is said to be the first of the Nine Worlds like creation. It is also a place where dead can be cast into. As suggested by Magnus chase, it is better not to die in a place you cannot pronounce.
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