2DA is the abbreviation for "Two Dimensional Array", a text file that contains data the game needs in order to handle some aspect of its functions. 2DAs are very easy to edit*, the only requirement is a simple text editor, such as Notepad. The only things to do are changing the content, saving the changes into the Overridefolder, and firing up the game to see the results. 2DAs originated from Infinity Engine games like Baldur's Gate. For specific technical information on the file format of 2da files, see the official documentation located here:
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - 2DA is the abbreviation for "Two Dimensional Array", a text file that contains data the game needs in order to handle some aspect of its functions. 2DAs are very easy to edit*, the only requirement is a simple text editor, such as Notepad. The only things to do are changing the content, saving the changes into the Overridefolder, and firing up the game to see the results. 2DAs originated from Infinity Engine games like Baldur's Gate. For specific technical information on the file format of 2da files, see the official documentation located here:
|
dcterms:subject
| |
abstract
| - 2DA is the abbreviation for "Two Dimensional Array", a text file that contains data the game needs in order to handle some aspect of its functions. 2DAs are very easy to edit*, the only requirement is a simple text editor, such as Notepad. The only things to do are changing the content, saving the changes into the Overridefolder, and firing up the game to see the results. 2DAs originated from Infinity Engine games like Baldur's Gate. For specific technical information on the file format of 2da files, see the official documentation located here:
|