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An Entity of Type : dbkwik:resource/Wc01kosy418ODy3h8ZVPQw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sometimes, this dread realm shatters its boundaries and spills into the territory of mortals in so-called realspace. Nightmares and terror are unleashed upon the worlds of men and aliens alike, as armies of slavering fiends and cavorting warriors pour forth alongside regiments of blood-red soldiers and batteries of brazen Warp-forged war machines. While the skies burn with magical fire and rivers of blood drown ravaged cities, the hosts of the Dark Gods slaughter and maim all in their path, feeding upon the souls of their victims. The Realm of Chaos has been made manifest, and there is no escape...

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rdf:type
rdfs:label
  • Realm of Chaos
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  • Sometimes, this dread realm shatters its boundaries and spills into the territory of mortals in so-called realspace. Nightmares and terror are unleashed upon the worlds of men and aliens alike, as armies of slavering fiends and cavorting warriors pour forth alongside regiments of blood-red soldiers and batteries of brazen Warp-forged war machines. While the skies burn with magical fire and rivers of blood drown ravaged cities, the hosts of the Dark Gods slaughter and maim all in their path, feeding upon the souls of their victims. The Realm of Chaos has been made manifest, and there is no escape...
  • Realm of Chaos, subtitled Slaves to Darkness, is a Bolt Thrower album, recorded at Loco studios in April 1989, engineered by Tim Lewis. It was mixed at Slaughterhouse Studios in July 1989 and engineered by Colin Richardson. It is produced by Bolt Thrower and Digby Pearson. The cover art work is produced by Games Workshop. The whole album is closely tied to Games Workshop's Warhammer 40,000 game background and Realm of Chaos: Slaves to Darkness was the title of a gaming book by Games Workshop released in 1988.
  • The Dark Gods of Chaos each have their own particular spheres of influence, their own daemonic servants, and their own territories. Yet the Realm of Chaos is not merely the home of the Dark Gods. It is also their battlefield, the arena for a Great Game of supremacy. The brothers are constantly at war with one another, vying for power amid the planes. Despite their myriad differences, the Chaos Gods share a common goal: total domination of all that is. But such absolute power cannot be shared, even amongst gods. So it is that this peculiar world is burdened by constant wars of attrition. Vast daemonic armies swarm across crystal plains, venomous forests, bone-choked swampland and rivers of churning gore, battling to the death to claim and counterclaim territory and the magical lifeblood tha
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Length
  • Novella
dcterms:subject
FullTitle
  • Realm of Chaos
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abstract
  • Realm of Chaos, subtitled Slaves to Darkness, is a Bolt Thrower album, recorded at Loco studios in April 1989, engineered by Tim Lewis. It was mixed at Slaughterhouse Studios in July 1989 and engineered by Colin Richardson. It is produced by Bolt Thrower and Digby Pearson. The cover art work is produced by Games Workshop. The whole album is closely tied to Games Workshop's Warhammer 40,000 game background and Realm of Chaos: Slaves to Darkness was the title of a gaming book by Games Workshop released in 1988. The album was released on Earache Records: Mosh 13 in 1989. In 2005 a re-issue was released by Earache, featuring new artwork. The band advises not to buy the re-issue, as they have not been involved and will not get royalties. Realm of Chaos displays a progression from its previous output in speed and riffage. There is a strong focus on blast beats in many of the songs, with chaotic guitar soloing, common in grindcore. Nevertheless the signature heavy riffing is also apparent.
  • The Dark Gods of Chaos each have their own particular spheres of influence, their own daemonic servants, and their own territories. Yet the Realm of Chaos is not merely the home of the Dark Gods. It is also their battlefield, the arena for a Great Game of supremacy. The brothers are constantly at war with one another, vying for power amid the planes. Despite their myriad differences, the Chaos Gods share a common goal: total domination of all that is. But such absolute power cannot be shared, even amongst gods. So it is that this peculiar world is burdened by constant wars of attrition. Vast daemonic armies swarm across crystal plains, venomous forests, bone-choked swampland and rivers of churning gore, battling to the death to claim and counterclaim territory and the magical lifeblood that goes with it. In the Realm of Chaos, where magic is the stuff of being, the breadth of a domain is not merely a symbol of power, it is indeed power itself. As the minions of one god seize advantage, captured territory is moulded to the whims of its new master. If Khorne overruns a portion of Nurgle’s festering garden, the diseased foliage swiftly decays down to nothing, leaving only ruddy wasteland. Similarly, should Tzeentch manage to wrest that same territory from Khorne, crystalline structures burst forth from the parched firmament.[2a] Alliances in this eternal war are complex, but far from unknown — in fact, the Dark Gods often seek advantage through common cause. Though Khorne is the greatest of the brothers, he is not all-powerful. Tzeentch is his closest rival, but if the circumstances are right then Nurgle - and sometimes Slaanesh — can rise to be his equal or eclipse him entirely. As if this were not complicated enough, there are deep-seated rivalries amongst the gods that can further influence matters. Khorne most despises Slaanesh, whose dark designs are an affront to the Blood God's sense of honour and martial pride. Similarly, Tzeentch and Nurgle - respectively the manifestations of hope and despair - need little spurring to come to blows.[2a] Each god strives for dominance over the others, and though one may gain ascendancy for a while, no god has yet succeeded in vanquishing another. As one god gains mastery the others combine against him, and as the allies grow in power they divide, forming new pacts of necessity until another conqueror emerges to be vanquished in his turn.[2a]
  • Sometimes, this dread realm shatters its boundaries and spills into the territory of mortals in so-called realspace. Nightmares and terror are unleashed upon the worlds of men and aliens alike, as armies of slavering fiends and cavorting warriors pour forth alongside regiments of blood-red soldiers and batteries of brazen Warp-forged war machines. While the skies burn with magical fire and rivers of blood drown ravaged cities, the hosts of the Dark Gods slaughter and maim all in their path, feeding upon the souls of their victims. The Realm of Chaos has been made manifest, and there is no escape...
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