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| - Talk to Sir Kitree (you need the above requirements to get through the gate, except for the 40 Ranged). He will announce that he is a White Knight that has heard about you slaying a dragon, finding Sir Vyvin's sword, rescuing Prince Ali, and ruining the Black Knights' plans. He will tell you that the Black Knights are planning to reawaken a beast from the Wilderness Volcano. He will tell you to talk to Sir Amik Varze. Talk to Sir Amik Varze. He will tell you to go to the Black Knights' Fortress to find out more. Put on your black full helm, platebody, and platelegs, and enter the fortress. Climb down the ladder to enter the Black Knights' Training Center. Talk to all of the black knights there and get information about the beast. Since you are in disguise, they won't attack you. Talk to Sir Amik Varze and tell him all the information. The White Knights and Black Knights will battle, and during the Battle of the Great, you will be knocked unconscious, and wake up in the Rising Sun Inn. Try to enter the Adventurers' Guild, but the guard will stop you. Notice that his name is now fully capitalized and he also now has a combat level, which is 33. Head to the back of the guild and sneak through the courtyard, sneaking past the two guards. The area is pretty short, actually. Once you enter the main building, you'll find the three real guards and Sir Kitree locked in a cage. Sir Kitree will tell you to look for the key. Open the trapdoor by shooting the target with a rune arrow using a yew longbow. Climb down the ladder and head through the corridor, watching out for the 5 greater demons. Kill the black demon at the end of the corridor and it will drop the key to the cage. Free Sir Kitree and his guards. Suddenly, the three impostor guards will attack! Since the guild is a multicombat zone, all three of them will attack you at once. They have the same stats as regular black knights, so they should be pretty easy. Once you defeat all of them, your character will start to talk about the black demon that he found under the guild. He or she will ask Sir Kitree if that was the beast the Black Knights were talking about. Sir Kitree will find a note in one of the dead knights' pockets. The note says "The commander knows more about the beast than we do. After we slay these puny White Knights, we'll ask him about the beast." Talk to Sir Amik Varze. He will tell you to go undercover again and ask the commander about the plans. Put on your black armor again and climb the Black Knights' Fortress all the way to the top. Then climb up the tower. The commander (level 107) will see through your disguise as he knows all of the black knights, and can tell a genuine knight from an impostor. He has 1000 HP and can hit up to 100, so people below 70 combat should bring food. Once you defeat him, pick up the note that he drops. Take the note to Sir Amik Varze. He will read the note and tell you that the beast is a dragon named Etinarg that is Elvarg's ancestor. He will also warn you that Etinarg is a black dragon, one of the strongest kinds. Finally he will tell you that Etinarg is currently under the Wilderness Volcano and must be slayed before the Black Knights reawaken him, but in order to reach his lair, the player must find a magical stone tablet found under an Asgarnian mountain.
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