About: Stephen Barcia   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Steven Barcia is a video game designer who began his career with Master of Orion, a little known DOS and Macintosh video game released in 1993. He would continue to create video games for computer platforms until he joined with Retro Studios where he was the executive producer for the first Metroid Prime on the GameCube. Following this he left Retro to work at Electronic Arts, where he would once again be executive producer, this time for SSX on Tour and Need for Speed: Undercover for the GameCube and Wii, respectively.

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  • Stephen Barcia
rdfs:comment
  • Steven Barcia is a video game designer who began his career with Master of Orion, a little known DOS and Macintosh video game released in 1993. He would continue to create video games for computer platforms until he joined with Retro Studios where he was the executive producer for the first Metroid Prime on the GameCube. Following this he left Retro to work at Electronic Arts, where he would once again be executive producer, this time for SSX on Tour and Need for Speed: Undercover for the GameCube and Wii, respectively.
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dbkwik:nintendo/pr...iPageUsesTemplate
Type
  • Person
abstract
  • Steven Barcia is a video game designer who began his career with Master of Orion, a little known DOS and Macintosh video game released in 1993. He would continue to create video games for computer platforms until he joined with Retro Studios where he was the executive producer for the first Metroid Prime on the GameCube. Following this he left Retro to work at Electronic Arts, where he would once again be executive producer, this time for SSX on Tour and Need for Speed: Undercover for the GameCube and Wii, respectively.
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