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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Escort at least 4 of the 6 automatons to the NPC Adeeha. * You spawn at (H-8) on the the same map as Saving Private Ryaaf. * You may speak to Adeeha for a list of Automaton Commands needed to control the automaton as the mission progresses. * Automaton Commands: * /salute to Activate and Register * /hurray to command the automaton to fight * /clap to make the automaton follow you * /goodbye to deactivate automaton once you reach the NPC * As you take the NPC along, you must /clap every few steps; it will not follow you like a normal pet. * Automatons will only respond to /clap if you are within 10' of them. If you keep the Automatons following you within the brightest section of your radar you should have no trouble leading them around. * Also, as

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  • Wake the Puppet
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  • Escort at least 4 of the 6 automatons to the NPC Adeeha. * You spawn at (H-8) on the the same map as Saving Private Ryaaf. * You may speak to Adeeha for a list of Automaton Commands needed to control the automaton as the mission progresses. * Automaton Commands: * /salute to Activate and Register * /hurray to command the automaton to fight * /clap to make the automaton follow you * /goodbye to deactivate automaton once you reach the NPC * As you take the NPC along, you must /clap every few steps; it will not follow you like a normal pet. * Automatons will only respond to /clap if you are within 10' of them. If you keep the Automatons following you within the brightest section of your radar you should have no trouble leading them around. * Also, as
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  • Escort at least 4 of the 6 automatons to the NPC Adeeha. * You spawn at (H-8) on the the same map as Saving Private Ryaaf. * You may speak to Adeeha for a list of Automaton Commands needed to control the automaton as the mission progresses. * Automaton Commands: * /salute to Activate and Register * /hurray to command the automaton to fight * /clap to make the automaton follow you * /goodbye to deactivate automaton once you reach the NPC * As you take the NPC along, you must /clap every few steps; it will not follow you like a normal pet. * Automatons will only respond to /clap if you are within 10' of them. If you keep the Automatons following you within the brightest section of your radar you should have no trouble leading them around. * Also, as you walk back to Adeeha, the automaton will begin to speak in /say and emote. * It will not emote like a PC, it will just go through the motion. It is up to you to decipher which is which. * It will keep repeating the emote until you respond with the appropriate reply (list below). * Only the person who activated the Automaton may emote. * Here is a list of actions you must take based on the automation's emotes: * Bowing: /kneel * Pointing: "Changing vector." /no * Waving: "...has been programmed to regularly inform her master of her position." /welcome * Dancing: /joy * Blushing: /doze * Saluting: /praise * Happy: "Is pleased to server her new master." /smile * Confused: /slap * Shocked: "...my parts will be melted down for use in the new models..." /comfort * Praising: "The master's command is absolute." /blush * Clapping: "Are you pleased? Are you pleased?" /angry * Cheering: "Powering weapons systems." /psych * There are no Wights when you first spawn on the map. * They pop only in areas specific to where you activate an automaton. * Wight will aggro the nearby puppet and also aggro player if not sneaked. * Roughly four Wights will spawn from each automaton activated. * The Wights will not despawn after the automaton is returned to Adeeha. * Rune of Release spawns at (H-8).
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