About: ActionJumpToLocation   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

function ActionJumpToLocation (location lLocation) The subject will jump to lLocation instantly (even between areas). If lLocation is invalid, nothing will happen. * Return type: void * Include file: nwscriptdefn

AttributesValues
rdfs:label
  • ActionJumpToLocation
rdfs:comment
  • function ActionJumpToLocation (location lLocation) The subject will jump to lLocation instantly (even between areas). If lLocation is invalid, nothing will happen. * Return type: void * Include file: nwscriptdefn
  • The JumpToLocation() NWScript command causes the caller – who must be a living creature – to instantly move (teleport) to the indicated location. This action is placed in the action queue, so might not occur immediately. In order to cause a creature other than the caller to move, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). If the destination is occupied by a creature or is not walkable, then the caller will jump as close as possible to the indicated target.
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • ActionJumpToLocation
param
  • location lLocation
param1desc
  • The location to which to jump.
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • function ActionJumpToLocation (location lLocation) The subject will jump to lLocation instantly (even between areas). If lLocation is invalid, nothing will happen. * Return type: void * Include file: nwscriptdefn
  • The JumpToLocation() NWScript command causes the caller – who must be a living creature – to instantly move (teleport) to the indicated location. This action is placed in the action queue, so might not occur immediately. In order to cause a creature other than the caller to move, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). If the destination is occupied by a creature or is not walkable, then the caller will jump as close as possible to the indicated target. Since this command uses the action queue, it is sometimes possible for players to cancel the jump (when the caller is a player character).
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