About: Nathan Purkeypile   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with.

AttributesValues
rdf:type
rdfs:label
  • Nathan Purkeypile
  • Nathan Purkeypile
rdfs:comment
  • Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with.
  • Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze.
  • Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabajó para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabajó en muchas áreas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze.
dcterms:subject
foaf:homepage
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:metroid/pro...iPageUsesTemplate
IMDB
Games
  • FO3, FO3PL
Type
  • developer
mobygames
Other Names
  • Nate Purkeypile
Company
Homepage
to
  • Present
from
  • 2007(xsd:integer)
Date of Birth
  • ?
abstract
  • Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with.
  • Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze.
  • Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabajó para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabajó en muchas áreas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze.
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