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Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2015 to June 30th, 2015. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting:

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  • Daily Challenge/Archive 7
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  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2015 to June 30th, 2015. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting:
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abstract
  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 1st, 2015 to June 30th, 2015. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: * File:Monkey Dollar.png50 as standard reward. * Easy is from wave 1 to 50, 200 lives * Medium is from wave 1 to 65, 150 lives * Hard is from wave 1 to 85, 100 lives * All Special Agents available for Monkey Money * No Special Agents given for free * Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash) * Full upgrades available for towers unless specified (below) (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey. (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3 * You can buy as many of the towers available as you want, unless specified: Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x. No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission. Example formatting: 1. * Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60 1. * Jan 1, 2015 2. * Jan 2, 2015 3. * Jan 3, 2015 4. * Jan 4, 2015 5. * Jan 5, 2015 6. * Jan 6, 2015 7. * Jan 7, 2015 - "Iceberg Filling" (Ice Flow, Medium) - Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, $10,000 starting cash, survive waves 45 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png60 8. * Jan 8, 2015 9. * Jan 9, 2015 10. * Jan 10, 2015 11. * Jan 11, 2015 12. * Jan 12, 2015 13. * Jan 13, 2015 14. * Jan 14, 2015 15. * Jan 15, 2015 16. * Jan 16, 2015 17. * Jan 17, 2015 18. * Jan 18, 2015 19. * Jan 19, 2015 20. * Jan 20, 2015 21. * Jan 21, 2015 22. * Jan 22, 2015 23. * Jan 23, 2015 24. * Jan 24, 2015 25. * Jan 25, 2015 26. * Jan 26, 2015 27. * Jan 27, 2015 28. * Jan 28, 2015 29. * Jan 29, 2015 30. * Jan 30, 2015 31. * Jan 31, 2015 32. * Feb 1, 2015 - "Operation: Annihilation" (Switch, Medium) - Dart Monkey (4-2), Bomb Tower, Monkey Ace (4-1), Mortar Tower (4-0), Dartling Gun (0-3), $10,000 starting cash, survive waves 40 to 65, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 33. * Feb 2, 2015 - "Pink + Green" (Z Factor, Hard) - Tack Shooter (3-2), Sniper Monkey (0-0), Monkey Ace (1-1), Mortar Tower (2-4), Dartling Gun (1-1), $55,000 starting cash, survive waves 60 to 80, reward of File:Monkey Dollar.png50 34. * Feb 3, 2015 - "Hanger 18" (Tree Tops, Easy) - Dart Monkey, Boomerang Thrower, Ninja Monkey, Monkey Ace, Banana Farm, $4,180 starting cash, survive waves 18 to 50, 18 lives, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 35. * Feb 4, 2015 - "Shot in the Dark" (Lightning Scar, Medium) - Sniper Monkey, Bomb Tower (4-1), Glue Gunner, Mortar Tower, Dartling Gun (4-3), $20,000 starting cash, survive waves 50 to 65, no more than 6 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 36. * Feb 5, 2015 37. * Feb 6, 2015 38. * Feb 7, 2015 39. * Feb 8, 2015 40. * Feb 9, 2015 41. * Feb 10, 2015 42. * Feb 11, 2015 43. * Feb 12, 2015 44. * Feb 13, 2015 45. * Feb 14, 2015 46. * Feb 15, 2015 47. * Feb 16, 2015 48. * Feb 17, 2015 49. * Feb 18, 2015 50. * Feb 19, 2015 51. * Feb 20, 2015 52. * Feb 21, 2015 53. * Feb 22, 2015 54. * Feb 23, 2015 55. * Feb 24, 2015 56. * Feb 25, 2015 57. * Feb 26, 2015 58. * Feb 27, 2015 59. * Feb 28, 2015 60. * Mar 1, 2015 - "In Before Popping" (The Eye, Medium) - Dart Monkey, Sniper Monkey, Ninja Monkey, Glue Gunner, custom RBE (Greens become Pinks), $6,000 starting cash, survive waves 30 to 60, max. 8 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 61. * Mar 2, 2015 62. * Mar 3, 2015 63. * Mar 4, 2015 64. * Mar 5, 2015 65. * Mar 6, 2015 66. * Mar 7, 2015 67. * Mar 8, 2015 68. * Mar 9, 2015 69. * Mar 10, 2015 70. * Mar 11, 2015 71. * Mar 12, 2015 - "The Perfect Pumpkin" (Pumpkin Patch, Hard) - Dart Monkey, Ice Tower, Monkey Buccaneer, Monkey Apprentice, $5,000 starting cash, survive waves 31 to 65, 50 lives, max. 6 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 72. * Mar 13, 2015 73. * Mar 14, 2015 74. * Mar 15, 2015 75. * Mar 16, 2015 76. * Mar 17, 2015 77. * Mar 18, 2015 78. * Mar 19, 2015 79. * Mar 20, 2015 80. * Mar 21, 2015 81. * Mar 22, 2015 82. * Mar 23, 2015 83. * Mar 24, 2015 84. * Mar 25, 2015 85. * Mar 26, 2015 86. * Mar 27, 2015 87. * Mar 28, 2015 88. * Mar 29, 2015 89. * Mar 30, 2015 90. * Mar 31, 2015 91. * Apr 1, 2015 - "Dune Day" (Dune Sea, Medium) - Boomerang Thrower (4-2), Ninja Monkey (4-2), Ice Tower (3-3), Monkey Apprentice (4-2), $14,000 starting cash, survive waves 40 to 65, max. 8 Towers at a time, reward of File:Monkey Dollar.png50 92. * Apr 2, 2015 93. * Apr 3, 2015 94. * Apr 4, 2015 95. * Apr 5, 2015 - "Of Two" (Jungle, Easy) - Dart Monkey (1-4), Tack Shooter (1-4), Boomerang Thrower (1-4), Banana Farm (1-4), given 2 free Meerkat Spies, $7,208 starting cash, survive waves 35 to 65, 141 lives, max. 14 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 96. * Apr 6, 2015 97. * Apr 7, 2015 98. * Apr 8, 2015 99. * Apr 9, 2015 100. * Apr 10, 2015 101. * Apr 11, 2015 102. * Apr 12, 2015 103. * Apr 13, 2015 - "Nasty" (Clock, Medium) - Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Dartling Gun, $3,000 starting cash, survives waves from 30 to 65, no more than 3 of any tower or Special Agents, reward of File:Monkey Dollar.png50 104. * Apr 14, 2015 - "Impetus" (Castle, Medium) - Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 10 towers at a time, reward increased to File:Monkey Dollar.png70. 105. * Apr 15, 2015 - "Poetic License" (Park Path, Hard) - Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Apprentice, Banana Farm, Dartling Gun, $8,000 starting cash, survive waves from 40 to 75, max. 5 Towers at a time, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 106. * Apr 16, 2015 - "Dream Come True" (North Pole, Hard) - Dart Monkey (2-3), Sniper Monkey (0-3), Ninja Monkey (2-1), Ice Tower (0-0), Monkey Buccaneer (1-1), Monkey Village (4-1), given 1 free Super Monkey Storm, $12,500 starting cash, survive waves from 45 to 65, reward of File:Monkey Dollar.png50 107. * Apr 17, 2015 - "Dark Dirigible Titan" (Mount Magma, Medium) - Dart Monkey (4-2), Sniper Monkey (2-2), Boomerang Thrower (4-2), Ninja Monkey (2-3), Monkey Ace (4-2), Super Monkey (4-2), Monkey Apprentice (2-2), Dartling Gun (2-2), Spike Factory (2-2), custom RBE (Red Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, White Bloons become Black Bloons, Rainbow Bloons become Ceramic Bloons, Ceramic Bloons become M.O.A.B.s), $15,000 starting cash, survive waves from 30 to 62, reward increased to File:Monkey Dollar.png62. 108. * Apr 18, 2015 - "Back on the Farm" (Country Road, Medium) - Sniper Monkey (0-4), Monkey Apprentice (4-2), Monkey Village (4-0), Banana Farm (4-2), Dartling Gun (4-0), given 1 free Super Monkey Storm, custom RBE (Yellow Bloons and Pink Bloons become Red Bloons, B.F.B.s become Z.O.M.G.s), $3,000 starting cash, survive waves from 15 to 60, max. 10 Towers at a time, reward increased to File:Monkey Dollar.png65. 109. * Apr 19, 2015 - "Alphabet" (Switch, Hard) - Sniper Monkey, Ice Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Mortar Tower, given 1 free Portable Lake, $10,000 starting cash, survive waves from 35 to 65, max. 8 Towers at a time, reward of File:Monkey Dollar.png50 110. * Apr 20, 2015 - "Expensive Metal" (Park Path, Hard) - Sniper Monkey (0-4), Boomerang Thrower (4-1), Ice Tower (1-4), Monkey Ace (4-0), Super Monkey (1-4), Dartling Gun (4-1), survive waves from 1 to 50, reward of File:Monkey Dollar.png50 111. * Apr 21, 2015 - "Square Root Something Something" (Country Road, Medium) - Tack Shooter (2-3), Sniper Monkey (4-0), Ninja Monkey (3-1), Bomb Tower (1-1), given 1 free Super Monkey Storm, $2,236 starting cash, survive waves from 22 to 60, reward of File:Monkey Dollar.png50 112. * Apr 22, 2015 - "Finite Castle" (Castle, Medium) - Dart Monkey (4-2), Boomerang Thrower (4-2), Ice Tower (4-3), Super Monkey (2-4), Mortar Tower (4-2), Dartling Gun (4-2), $22,000 starting cash, survive waves from 45 to 70, no more than 5 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 113. * Apr 23, 2015 - "Low Tide" (Dune Sea, Medium) - Sniper Monkey (4-2), Bomb Tower (2-4), Monkey Buccaneer (2-4), Banana Farm (2-0), Mortar Tower (2-4), custom RBE (Pink Bloons become Black Bloons, Zebra Bloons become Rainbow Bloons, M.O.A.B.s become B.F.B.s), $2,500 starting cash, survive waves from 15 to 53, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 114. * Apr 24, 2015 - "Just My Two Dollars" (Jungle, Easy) - Ninja Monkey (4-2), Monkey Buccaneer (0-3), Super Monkey (3-1), given 1 free Portable Lake, $6,000 starting cash, survive waves from 35 to 73, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 115. * Apr 25, 2015 - "The Scorch Trials" (Mount Magma, Medium) - Tack Shooter (4-2), Monkey Apprentice (2-4), Mortar Tower, Spike Factory (4-2), $6,500 starting cash, survive waves from 35 to 65, no more than 7 of any tower or Special Agent types, reward of File:Monkey Dollar.png50 116. * Apr 26, 2015 - "Jungling" (Jungle, Medium) - Sniper Monkey, Super Monkey, Dartling Gun (4-0), Spike Factory (2-4), $6,500 starting cash, survive waves from 30 to 75, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 117. * Apr 27, 2015 - "Superfluous" (Archipelago, Medium) - Boomerang Thrower (4-0), Bomb Tower (0-4), Ice Tower, Glue Gunner (0-4), Dartling Gun (4-0), $5,000 starting cash, survive waves from 30 to 65, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 118. * Apr 28, 2015 - "A Choice Made Randomly" (Snake River, Medium) - Tack Shooter, Sniper Monkey, Monkey Ace, Monkey Apprentice, $5,000 starting cash, survive waves from 26 to 65, 75 lives, max. 7 Towers at a time, reward of File:Monkey Dollar.png50 119. * Apr 29, 2015 - "Shades of Deep Purple" (Fireworks, Medium) - Tack Shooter (3-3), Sniper Monkey (2-2), Boomerang Thrower (3-2), Super Monkey (2-3), given 1 free Super Monkey Storm, $4,000 starting cash, survive waves from 30 to 70, reward of File:Monkey Dollar.png50 120. * Apr 30, 2015 - "Hang Ten" (Dune Sea, Medium) - Bomb Tower, Monkey Buccaneer, Monkey Ace, Monkey Apprentice, $14,000 starting cash, survive waves from 40 to 85, max. 10 Towers at a time. 121. * May 1, 2015 - "The Genetic Game" (Switch, Medium) - Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, $11,000 starting cash, survive waves from 40 to 85, no more than 4 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png60. 122. * May 2, 2015 - "Heart of the Storm" (Bloon Circles, Hard) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun (2-4), Spike Factory (2-4), $8,000 starting cash, survive waves from 40 to 80, max. 5 Towers, no more than 2 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 123. * May 3, 2015 - "Consecrated Territory" (Monkey Lane, Hard) - Dart Monkey (3-3), Ice Tower (1-3), Glue Gunner (3-3), Super Monkey (4-2), Banana Farm (4-2), $2,000 starting cash, survive waves from 20 to 65, 20 lives, reward of File:Monkey Dollar.png50 124. * May 4, 2015 - "Riven" (Archipelago, Medium) - Sniper Monkey, Super Monkey (4-2), Monkey Village (4-2), Banana Farm (2-2), Mortar Tower, given 1 free Bloonsday Device and 1 Bloonberry Bush, $6,000 starting cash, survive waves from 30 to 60, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 125. * May 5, 2015 - "Protect the Drain" (Down the Drain, Medium) - Dart Monkey,Tack Shooter, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Ice Tower, Glue Gunner, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, Dartling Gun, Spike Factory, given 2 free Beekeepers, custom RBE (Red Bloons become Blue Bloons, Blue Bloons become Green Bloons, Green Bloons become Yellow Bloons, Yellow Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons become White Bloons, White Bloons become Lead Bloons, Lead Bloons become Zebra Bloons, Zebra Bloons become Rainbow Bloons), survive waves from 1 to 50. 126. * May 6, 2015 - "If Only" (Slalom, Medium) - Sniper Monkey (4-0), Ninja Monkey (4-0), Glue Gunner (0-4), Mortar Tower (4-0), Spike Factory (0-4), given 1 free Super Monkey Storm, $5,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 127. * May 7, 2015 - "Illuminati Confirmed" (Snake River, Hard) - All towers excluding Road Spikes and Pineapples available with 3-0 upgrades, $6,600 starting cash, survive waves from 33 to 63, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 128. * May 8, 2015 - "Proper Popping" (Dockside, Hard) - Tack Shooter, Boomerang Thrower, Ninja Monkey, Mortar Tower, $3,000 starting cash, survive waves from 26 to 65, max. 7 Towers at a time, reward of File:Monkey Dollar.png50 129. * May 9, 2015 - "A Cash Shortage" (3 Times Around, Easy) - All towers excluding Road Spikes available with 4-3 upgrades, custom RBE (M.O.A.B.s become Z.O.M.G.s), $271 starting cash, survive waves from 13 to 46, 46 lives, reward increased to File:Monkey Dollar.png60. 130. * May 10, 2015 - "Super Freeze" (The Rink, Medium) - Dart Monkey (4-2), Ninja Monkey (2-4), Monkey Ace, Super Monkey (2-2), Monkey Apprentice (2-4), Mortar Tower (2-4), given 1 free Bloonsday Device, $2,000 starting cash, survive waves from 35 to 65, no more than 2 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png65. 131. * May 11, 2015 - "Watching" (The Eye, Medium) - Dart Monkey, Ice Tower, Monkey Ace, Monkey Apprentice, Monkey Village, custom RBE (Rainbow Bloons become Ceramic Bloons), $4,000 starting cash, survive waves from 20 to 60, reward increased to File:Monkey Dollar.png100. 132. * May 12, 2015 - "Big Hero 6" (Dockside, Medium) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey (4-2), Glue Gunner (4-2), Super Monkey (2-4), Monkey Apprentice (2-4), $6,500 starting cash, survive waves from 40 to 75, no more than 1 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 133. * May 13, 2015 - "Double Lead Across the Castle" (Castle, Medium) - Dart Monkey (4-0), Sniper Monkey (1-3), Boomerang Thrower (4-2), Monkey Buccaneer (3-0), Monkey Ace (4-1), Super Monkey (2-3), Dartling Gun (4-2), max. 7 Towers at a time, no more than 2 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png60. 134. * May 14, 2015 - "NEW Game" (Archipelago, Medium) - Tack Shooter, Sniper Monkey, Dartling Gun, $5,000 starting cash, survive waves from 25 to 65, max. 7 Towers at a time, no more than 3 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png60. 135. * May 15, 2015 - "Square Root of Seven" (Snake River, Medium) - Boomerang Thrower (1-3), Ninja Monkey (1-3), Bomb Tower (1-3), Ice Monkey (1-3), $1,575 starting cash, survive waves from 11 to 64, max. 15 Towers at a time, no more than 9 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png55. 136. * May 16, 2015 - "Watershed" (Downstream?, Medium) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Glue Gunner, $6,500 starting cash, survive waves 30 to 65, max. 12 Towers at a time, no more than 4 of any tower or Special Agent type, reward of File:Monkey Dollar.png100 137. * May 17, 2015 - "Anti-Camo Dust" (Snake River, Hard) - Dart Monkey (1-4), Monkey Buccaneer (4-1), Monkey Ace (4-1), Monkey Apprentice (4-1), Monkey Village (4-1), custom RBE (Greens become Reds, Yellows become Reds, Pinks become Reds, Whites become Reds, Rainbows become Reds), $7,500 starting cash, survive waves 24 to 58, 200 lives, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 138. * May 18, 2015 139. * May 19, 2015 140. * May 20, 2015 141. * May 21, 2015 142. * May 22, 2015 143. * May 23, 2015 - "Other Side of the Monkey" (Park Path, Hard) - Dart Monkey (4-2), Sniper Monkey (4-2), Ninja Monkey (4-2), Monkey Buccaneer (2-4), Monkey Ace (2-4), Super Monkey (4-2), Monkey Apprentice (2-4), Monkey Village (2-4), $11,000 starting cash, survive waves 45 to 85, no more than 3 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 144. * May 24, 2015 145. * May 25, 2015 146. * May 26, 2015 147. * May 27, 2015 148. * May 28, 2015 149. * May 29, 2015 150. * May 30, 2015 151. * May 31, 2015 152. * Jun 1, 2015 - "100 Characters or Less" (Clock, Medium) - Dart Monkey (2-2), Sniper Monkey (2-4), Boomerang Thrower (2-2), Ninja Monkey (4-3), Ice Tower (2-2), Glue Gunner (3-4), Monkey Ace (4-3), Super Monkey (3-2), $5,000 starting cash, survive waves 26 to 60, max. 100 Towers at a time, reward of File:Monkey Dollar.png50 153. * Jun 2, 2015 154. * Jun 3, 2015 155. * Jun 4, 2015 156. * Jun 5, 2015 157. * Jun 6, 2015 158. * Jun 7, 2015 159. * Jun 8, 2015 160. * Jun 9, 2015 161. * Jun 10, 2015 162. * Jun 11, 2015 163. * Jun 12, 2015 164. * Jun 13, 2015 165. * Jun 14, 2015 166. * Jun 15, 2015 - "The NAPSFRILLS Crew" (The Eye, Hard) - Dart Monkey (2-3), Sniper Monkey (1-2), Boomerang Thrower (2-4), Ninja Monkey, Bomb Tower, Ice Tower (3-3), Glue Gunner (2-1), Super Monkey (2-3), Monkey Village (2-3), Dartling Gun (2-3), Spike Factory (1-4), $15,000 starting cash, survive waves 45 to 85, reward of File:Monkey Dollar.png80 167. * Jun 16, 2015 168. * Jun 17, 2015 169. * Jun 18, 2015 170. * Jun 19, 2015 171. * Jun 20, 2015 172. * Jun 21, 2015 173. * Jun 22, 2015 174. * Jun 23, 2015 - "Operation: Water On the Knee" (Dockside, Medium) - Dart Monkey, Sniper Monkey, Bomb Tower, Monkey Apprentice, Dartling Gun, $15,000 starting cash, survive waves 50 to 85, no more than 6 of any tower or Special Agent type, reward of File:Monkey Dollar.png50 175. * Jun 24, 2015 176. * Jun 25, 2015 177. * Jun 26, 2015 178. * Jun 27, 2015 179. * Jun 28, 2015 180. * Jun 29, 2015 181. * Jun 30, 2015
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