About: Karma Release   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each folk has its own karma and by releasing it, the folk's abilities will improve. Each folk has a table listing the things that need to be done to release karma. To view this table press Image:Button START.gif and use the arrow keys to find the folk you want to see the details for, now press Image:Button x.gif two times. It usually requires you to absorb the Id of folks, defeat folks or use some Karma Release Items. You must manually use items by selecting the table row and pressing Image:Button x.gif, of course this will not work if you don't have enough of an item.

AttributesValues
rdfs:label
  • Karma Release
rdfs:comment
  • Each folk has its own karma and by releasing it, the folk's abilities will improve. Each folk has a table listing the things that need to be done to release karma. To view this table press Image:Button START.gif and use the arrow keys to find the folk you want to see the details for, now press Image:Button x.gif two times. It usually requires you to absorb the Id of folks, defeat folks or use some Karma Release Items. You must manually use items by selecting the table row and pressing Image:Button x.gif, of course this will not work if you don't have enough of an item.
dcterms:subject
dbkwik:folkloregam...iPageUsesTemplate
abstract
  • Each folk has its own karma and by releasing it, the folk's abilities will improve. Each folk has a table listing the things that need to be done to release karma. To view this table press Image:Button START.gif and use the arrow keys to find the folk you want to see the details for, now press Image:Button x.gif two times. It usually requires you to absorb the Id of folks, defeat folks or use some Karma Release Items. You must manually use items by selecting the table row and pressing Image:Button x.gif, of course this will not work if you don't have enough of an item. Some of the abilities that can improve are; * MC consumption lowered * Attack Power increased * Effect Area increased * Ammo increased * Charge Level + 1 * Consecutive Use+ 1 * Simultaneous use + 1 * Combination Attack + 1
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