About: Skills (Oblivion)   Sponge Permalink

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A skill in The Elder Scrolls IV: Oblivion refers to the Hero's effectiveness in using the skill itself (e.g. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells). The Hero chooses seven major skills, and the remaining skills are made minor skills. Each skill is governed by an attribute. There are three main categories of skills: __TOC__ * Novice (0-24) * Apprentice (25-49) * Journeyman (50-74) * Expert (75-99) * Master (100)

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  • Skills (Oblivion)
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  • A skill in The Elder Scrolls IV: Oblivion refers to the Hero's effectiveness in using the skill itself (e.g. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells). The Hero chooses seven major skills, and the remaining skills are made minor skills. Each skill is governed by an attribute. There are three main categories of skills: __TOC__ * Novice (0-24) * Apprentice (25-49) * Journeyman (50-74) * Expert (75-99) * Master (100)
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  • A skill in The Elder Scrolls IV: Oblivion refers to the Hero's effectiveness in using the skill itself (e.g. points in Armorer lead to improved ability to repair armor), or in using spells associated with that skill (i.e. points in Conjuration improves effectiveness of Conjuration spells). The Hero chooses seven major skills, and the remaining skills are made minor skills. Each skill is governed by an attribute. There are three main categories of skills: __TOC__ Skills can be raised to a maximum of 100. At certain points of increasing skill level, the Hero is given a rank to demonstrate their expertise. The ranks can't be reached by means that only last a limited time (potions or spells), nor through constant effect items. The ranks are: * Novice (0-24) * Apprentice (25-49) * Journeyman (50-74) * Expert (75-99) * Master (100) Each rank in a particular skill grants a Skill Perk, which can provide a passive boost to something, provide a new attack or ability, or make the skill more effective. Except for Athletics, Acrobatics and Strength, skills over 100 have no further effects.
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