This calculator determines costs and profits of planting and picking herbs using prices from the Grand Exchange Market Watch. It assumes:
* The player harvests from 4 herb patches (not including 1 from My Arm's Big Adventure ).
* Patches yield 6.5 herbs per harvest. Note that the amount of herbs you get from each patch is random; this calculator only considers the average. Magic secateurs increase the yield.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - This calculator determines costs and profits of planting and picking herbs using prices from the Grand Exchange Market Watch. It assumes:
* The player harvests from 4 herb patches (not including 1 from My Arm's Big Adventure ).
* Patches yield 6.5 herbs per harvest. Note that the amount of herbs you get from each patch is random; this calculator only considers the average. Magic secateurs increase the yield.
- This calculator determines costs and profits of planting and picking herbs using prices from the Grand Exchange Market Watch. It assumes:
* The player harvests from 4 herb patches (not including 2 from My Arm's Big Adventure and Plague's End).
* Patches yield 6.5 herbs per harvest. Note that the amount of herbs you get from each patch is random; this calculator only considers the average. Magic secateurs, juju farming potions, and the legendary greenfingers aura increase the yield.
* In the table, juju farming potion is given a value of , which is the per-patch cost of buying 4-dose potions and harvesting 4 patches per dose. Harvesting all 6 patches reduces the per-patch cost to .
|
| dcterms:subject
| |
| harvestExp
| - 15(xsd:integer)
- 18(xsd:integer)
- 24(xsd:integer)
- 30(xsd:double)
- 38(xsd:integer)
- 49(xsd:integer)
- 61(xsd:double)
- 82(xsd:integer)
- 99(xsd:integer)
- 120(xsd:integer)
- 151(xsd:double)
- 192(xsd:integer)
- 224(xsd:double)
|
| farmLvl
| - 14(xsd:integer)
- 19(xsd:integer)
- 26(xsd:integer)
- 32(xsd:integer)
- 38(xsd:integer)
- 44(xsd:integer)
- 50(xsd:integer)
- 56(xsd:integer)
- 62(xsd:integer)
- 67(xsd:integer)
- 73(xsd:integer)
- 79(xsd:integer)
- 85(xsd:integer)
|
| plantExp
| - 13(xsd:integer)
- 16(xsd:integer)
- 22(xsd:integer)
- 26(xsd:double)
- 34(xsd:integer)
- 43(xsd:integer)
- 54(xsd:double)
- 69(xsd:integer)
- 87(xsd:integer)
- 107(xsd:integer)
- 134(xsd:integer)
- 170(xsd:double)
- 199(xsd:double)
|
| grimy
| - Grimy avantoe
- Grimy dwarf weed
- Grimy harralander
- Grimy kwuarm
- Grimy marrentill
- Grimy cadantine
- Grimy lantadyme
- Grimy snapdragon
- Grimy tarromin
- Grimy irit leaf
- Grimy ranarr weed
- Grimy toadflax
- Grimy torstol
|
| dbkwik:darkscape/p...iPageUsesTemplate
| |
| dbkwik:oldschoolru...iPageUsesTemplate
| |
| seed
| - Avantoe seed
- Kwuarm seed
- Lantadyme seed
- Snapdragon seed
- Cadantine seed
- Dwarf weed seed
- Irit seed
- Toadflax seed
- Torstol seed
- Harralander seed
- Marrentill seed
- Ranarr seed
- Tarromin seed
|
| clean
| - Dwarf weed
- Tarromin
- Snapdragon
- Toadflax
- Avantoe
- Cadantine
- Harralander
- Irit leaf
- Kwuarm
- Lantadyme
- Marrentill
- Ranarr weed
- Torstol
|
| abstract
| - This calculator determines costs and profits of planting and picking herbs using prices from the Grand Exchange Market Watch. It assumes:
* The player harvests from 4 herb patches (not including 1 from My Arm's Big Adventure ).
* Patches yield 6.5 herbs per harvest. Note that the amount of herbs you get from each patch is random; this calculator only considers the average. Magic secateurs increase the yield.
- This calculator determines costs and profits of planting and picking herbs using prices from the Grand Exchange Market Watch. It assumes:
* The player harvests from 4 herb patches (not including 2 from My Arm's Big Adventure and Plague's End).
* Patches yield 6.5 herbs per harvest. Note that the amount of herbs you get from each patch is random; this calculator only considers the average. Magic secateurs, juju farming potions, and the legendary greenfingers aura increase the yield.
* In the table, juju farming potion is given a value of , which is the per-patch cost of buying 4-dose potions and harvesting 4 patches per dose. Harvesting all 6 patches reduces the per-patch cost to .
|