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Ahranite Sorcery is a little-known discipline, named after Ahran, the progenitor of the Akhud clan. It is only available to members of VII, and only in chronicles in which the Princes of the Fallen City interpretation of VII is considered canon; if the chronicle features the Betrayed or the Sleepers (or some other interpretation of the VII), Ahranite Sorcery most likely does not exist. This discipline is detailed in VTR: VII (book) Image:Bullet-nip.png, in part one of its three parts. __TOC__

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  • Ahranite Sorcery
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  • Ahranite Sorcery is a little-known discipline, named after Ahran, the progenitor of the Akhud clan. It is only available to members of VII, and only in chronicles in which the Princes of the Fallen City interpretation of VII is considered canon; if the chronicle features the Betrayed or the Sleepers (or some other interpretation of the VII), Ahranite Sorcery most likely does not exist. This discipline is detailed in VTR: VII (book) Image:Bullet-nip.png, in part one of its three parts. __TOC__
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abstract
  • Ahranite Sorcery is a little-known discipline, named after Ahran, the progenitor of the Akhud clan. It is only available to members of VII, and only in chronicles in which the Princes of the Fallen City interpretation of VII is considered canon; if the chronicle features the Betrayed or the Sleepers (or some other interpretation of the VII), Ahranite Sorcery most likely does not exist. The Akhud may take Ahranite Sorcery at character creation as an out-of-bloodline discipline, though members of other clans may take it, provided that they are a member of VII, and have undergone the Initiation ritual. Ahranite Sorcery is a ritual discipline, meaning that it is learned like CrĂșac or Theban Sorcery, with more than one ritual per dot; the levels may be purchased at 7x New Dots experience, like other covenant disciplines, but new rituals have a cost of 2x New Dots. This discipline is detailed in VTR: VII (book) Image:Bullet-nip.png, in part one of its three parts. __TOC__
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