It is served by several gates:
* Gate to New Vizima, the main gate, providing access to and from the port.
* Maribor Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Miller's Gate, locked except in at the end of Chapter I, briefly, but technically providing access to the Outskirts.
* Merchants' Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Gate to the Royal Quarter, also locked for the duration of the game.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - It is served by several gates:
* Gate to New Vizima, the main gate, providing access to and from the port.
* Maribor Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Miller's Gate, locked except in at the end of Chapter I, briefly, but technically providing access to the Outskirts.
* Merchants' Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Gate to the Royal Quarter, also locked for the duration of the game.
|
dcterms:subject
| |
dbkwik:witcher/pro...iPageUsesTemplate
| |
abstract
| - It is served by several gates:
* Gate to New Vizima, the main gate, providing access to and from the port.
* Maribor Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Miller's Gate, locked except in at the end of Chapter I, briefly, but technically providing access to the Outskirts.
* Merchants' Gate, locked for the duration of the game, but technically providing access to the Outskirts.
* Gate to the Royal Quarter, also locked for the duration of the game. It was built as a modern replacement to the thatch and wooden plank buildings of Old Vizima. de:Neu Vizima
|