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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Do Not Pass Go is the sixth episode in the seventh season of CSI: NY.

AttributesValues
rdfs:label
  • Do Not Pass Go
  • Do Not Pass Go
rdfs:comment
  • Do Not Pass Go is the sixth episode in the seventh season of CSI: NY.
  • Do Not Pass Go es el sexto episodio de la séptima temporada de CSI: NY. Cuando un cuerpo en estado de descomposición se encuentra en un auto abandonado en una azotea, Mac y su equipo deben ir en contra de un asesino que está utilizando a los padres de su víctima para manipular la escena del crimen.
  • Culturally ingrained from Monopoly (the most commercially successful American board game of all time), this has become a Stock Phrase for anything that must happen immediately with no waiting, no intermissions, no detours, stops or breaks until it is completed. See also the "Get Out of Jail Free" Card. Examples of Do Not Pass Go include:
Season
  • 7(xsd:integer)
dcterms:subject
dbkwik:resource/8JSxhTQvCLRZnhUKKVAV_A==
  • 7(xsd:integer)
ep num
  • 6(xsd:integer)
dbkwik:resource/bH6TXBFPYSCXss9WriBdIQ==
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
dbkwik:csi/property/wikiPageUsesTemplate
dbkwik:es.csi/prop...iPageUsesTemplate
Number
  • 6(xsd:integer)
Previous
Date
  • 2010-10-29(xsd:date)
Series
  • New York
Title
  • Do Not Pass Go
NEXT
Writer
Director
abstract
  • Do Not Pass Go is the sixth episode in the seventh season of CSI: NY.
  • Do Not Pass Go es el sexto episodio de la séptima temporada de CSI: NY. Cuando un cuerpo en estado de descomposición se encuentra en un auto abandonado en una azotea, Mac y su equipo deben ir en contra de un asesino que está utilizando a los padres de su víctima para manipular la escena del crimen.
  • Culturally ingrained from Monopoly (the most commercially successful American board game of all time), this has become a Stock Phrase for anything that must happen immediately with no waiting, no intermissions, no detours, stops or breaks until it is completed. In normal Monopoly play, the starting corner square is marked "Go" and instructs the player to collect $200 each time they pass over it; the "Go to Jail" card (as pictured) makes it very clear that any player who draws this card must move their token directly to the "Jail" square, and may not pass over "Go" en route and collect the usual $200. See also the "Get Out of Jail Free" Card. Examples of Do Not Pass Go include:
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