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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

City Links depend on map resources - each map's geographical features allow different posssibilities for connection. Some maps have relatively more connection resources, while others are pretty limited in that direction, and this also makes part in determining a map's difficulty. Landlocked maps provide plenty of road connection resources, but no sea connection; island provide sea connection, but no road connection, etc. All maps allow air connection, but airports only provide passenger transport.

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  • City Link
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  • City Links depend on map resources - each map's geographical features allow different posssibilities for connection. Some maps have relatively more connection resources, while others are pretty limited in that direction, and this also makes part in determining a map's difficulty. Landlocked maps provide plenty of road connection resources, but no sea connection; island provide sea connection, but no road connection, etc. All maps allow air connection, but airports only provide passenger transport.
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abstract
  • City Links depend on map resources - each map's geographical features allow different posssibilities for connection. Some maps have relatively more connection resources, while others are pretty limited in that direction, and this also makes part in determining a map's difficulty. Landlocked maps provide plenty of road connection resources, but no sea connection; island provide sea connection, but no road connection, etc. All maps allow air connection, but airports only provide passenger transport. To see each maps's specific connection resources, open the Resources Layer - there you'll find all four types currently available in the game (three, actually, because air connection is possible everywhere there is sufficient land to plop the airport). The road resource areas appear as a purple aura along landmass borders, while sea resources appear white along coasts. Each connection that you make will use up part of the resource area (which will simply vanish, making it impossible for you to make two connections next to each other). This limits the practical number of connections you can make with each type, so be careful and plan ahead! Also, each connection needs monthly maintenance, which is separate from the maintenance fee of the infrastructure, used to make the connection.
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