First off, sabotage. Personally, I divide sabotage into a few categories: 1.
* Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2.
* Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3.
* Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4.
* Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)
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rdfs:label
| - Tactics for raiding others survivors
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rdfs:comment
| - First off, sabotage. Personally, I divide sabotage into a few categories: 1.
* Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2.
* Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3.
* Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4.
* Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)
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dcterms:subject
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abstract
| - First off, sabotage. Personally, I divide sabotage into a few categories: 1.
* Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2.
* Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3.
* Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4.
* Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)
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