About: Tactics for raiding others survivors   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

First off, sabotage. Personally, I divide sabotage into a few categories: 1. * Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2. * Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3. * Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4. * Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)

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  • Tactics for raiding others survivors
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  • First off, sabotage. Personally, I divide sabotage into a few categories: 1. * Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2. * Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3. * Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4. * Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)
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  • First off, sabotage. Personally, I divide sabotage into a few categories: 1. * Moral only. (Minimal damage, if at all. Mostly mental harm, not physical. Like destroying a mascot) 2. * Double Benefit. (Raiding falls into this category most of the time. They lose supplies, and you gain them) 3. * Silent but deadly sabotage. (The extent of the damage is not realized until a time of crisis. Like weakening the supports of a building so that the enemy base is weaker to an attack) 4. * Obvious Sabotage. (Big and loud. Like planting plastic explosives in the engine of the war truck)
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