About: City Walls   Sponge Permalink

An Entity of Type : dbkwik:resource/_hRTqgtF_huKY9IHx4fjbA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fair People of Catan, you and your cities are prospering, yet the Robber continues to cause problems again and again. Therefore, protect your cities (and your resources) by building City Walls!

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  • City Walls
  • City walls
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  • Fair People of Catan, you and your cities are prospering, yet the Robber continues to cause problems again and again. Therefore, protect your cities (and your resources) by building City Walls!
  • Trinsic always had City Walls. However, after a boom in construction, the walls had to be expanded to their current size after the Gargoyle war, again encompassing the whole city within them.
  • The City Walls are a group of locations within Leá Monde in Vagrant Story. The walls were built to protect the city from attack, but now that Leá Monde has been abandoned, the walls too have fallen into ruin. The City Walls are actually four different very small locations in the game. City Walls West connects the Town Center West to the Abandoned Mines B2, South connects the Town Center South to the Town Center West, the Snowfly Forest, and the Keep, East connects the Town Center South to the Undercity West and to the Snowfly Forest East, and North connects the Town Center South to the Undercity East.
  • City Walls are a type of Town Building. The City Walls may be built by any race, in any town. A town must already contain a Builders' Hall in order to construct City Walls. The City Walls' base construction cost is File:Icon Production.png . City Walls unlock no new units or new town buildings for construction. This is a developmental "dead-end". Aside from building City Walls in the normal way, it's also possible to create City Walls using the File:Icon Nature.png spell called Wall of Stone. Both methods have the same end result: erecting permanent walls around the city.
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  • All
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  • Increases town's enemy detection range to 3 tiles and has many ramifications on siege combat at this town: It protects friendly units, and obstructs enemy Walking units.
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  • Fair People of Catan, you and your cities are prospering, yet the Robber continues to cause problems again and again. Therefore, protect your cities (and your resources) by building City Walls!
  • City Walls are a type of Town Building. The City Walls may be built by any race, in any town. A town must already contain a Builders' Hall in order to construct City Walls. The City Walls' base construction cost is File:Icon Production.png . City Walls have no effect on a turn-by-turn basis like most other Town Buildings do, but it has a profound effect on any combat taking place at this town. The area around the town's buildings as represented on the battlefield is enclosed by a stone wall, which is impassable to all File:Icon Movement Ground.png units. The only entryway is through a small gate, which can be blocked physically by the defending units. Furthermore, units within the walls receive a bonus to their defense, and are thus harder to kill from the outside. In fact, several units have a special ability whose only purpose is to allow them to breach the wall, opening more entryways and reducing cover for the defenders. City Walls unlock no new units or new town buildings for construction. This is a developmental "dead-end". Aside from building City Walls in the normal way, it's also possible to create City Walls using the File:Icon Nature.png spell called Wall of Stone. Both methods have the same end result: erecting permanent walls around the city. City Walls require an Upkeep Cost of File:Icon Gold.png per turn for their maintenance. City Walls are the only building whose sell-back value is only 1/6 of its construction cost instead of 1/3 (amounting to File:Icon Gold.png instead of File:Icon Gold.png ). Supposedly this was done intentionally by the developers in order to prevent exploitation of the Wall of Stone spell, whose Casting Cost is File:Icon Mana.png .
  • The City Walls are a group of locations within Leá Monde in Vagrant Story. The walls were built to protect the city from attack, but now that Leá Monde has been abandoned, the walls too have fallen into ruin. The City Walls are actually four different very small locations in the game. City Walls West connects the Town Center West to the Abandoned Mines B2, South connects the Town Center South to the Town Center West, the Snowfly Forest, and the Keep, East connects the Town Center South to the Undercity West and to the Snowfly Forest East, and North connects the Town Center South to the Undercity East. These areas are notable for not having any treasure, Magic Circles, or Work Shops of any kind.
  • Trinsic always had City Walls. However, after a boom in construction, the walls had to be expanded to their current size after the Gargoyle war, again encompassing the whole city within them.
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